Microsoft will allow Xbox gamers to play against PS4 and

can you play multiplayer between xbox one and ps4

can you play multiplayer between xbox one and ps4 - win

Outriders - FAQ

Hey guys. So as we are slowly edging closer to release and the demo, in my boredom I've decided to create a simple FAQ as I find myself answering a lot of the same questions.
Some of these answers are lifted directly from PCF, some are just info I'm aware of myself. I will try to keep it updated with any questions asked in the comments.
Included are General questions, Demo info, Gameplay info, QOL info, and Crossplay/Multiplayer info.
EDIT: All updated now, if I have missed anything obvious I'll update this when I'm made aware.. thearcan feel free to do with this thread as you see fit
 

GENERAL

 

- When will Outriders be released?

01 April 2021

- What Platforms will Outriders release on?

Outriders will be available on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One and PC (Steam & Epic). Outriders will be released on Stadia at a later date.

- What kind of game is Outriders?

Outriders is a 1 to 3 player, drop-in-drop-out co-op, third-person-perspective shooter set in an original dark and desperate sci-fi universe.

- Where can I watch the Outriders reveal trailer?

Right here. This is also on their official channel with plenty more in depth info on the game.

- Is there an official discord?

Yes here

- Is Outriders a Free-to-Play game?

No. Outriders will only require a one-off purchase of the game.

- Is Outriders a Games-As-A-Service?

No - Outriders will be a complete experience out of the box.

- Will Outriders feature Micro-transactions?

No. However the pre order bonus will be able to be purchased separately afaik.

- Will Outriders support Smart Delivery on Xbox? Will we get a free upgrade to PlayStation 5?

Yes. Anyone who purchases the game for Xbox One or PlayStation 4, will get a free upgrade to Xbox One X, Xbox Series S and PlayStation 5 respectively.

- Will Outriders support Cross-Play?

Yes. Outriders will Fully support cross-play, meaning you will be able to explore Enoch with any of your friends on any other platform. You can play Outriders from start to finish with your friends regardless of what system they own.

- Will there be DLC?

At this time we don't know, if the game does well, hopefully we will see more of Enoch.

- Will my PC be able to handle Outriders?

See here

- Why was the game delayed?

See the official response here
 

DEMO

 

- When does the Demo release?

25th February 2021

- What will the demo include?

Final details have not been announced yet. But we know it will be the first few hours of the game.

- Will my demo progress carry over to the full game?

Yes - but there will be progress caps in place. At this moment in time we know there will be a level cap, world tier cap and story progress will be capped.

- Will the demo feature crossplay?

Yes
 

GAMEPLAY

 

- Can I play all classes?

Yes, you should have 6 character slots available.

- Will I have to replay the story for each class?

Yes, as far as we know.

- Does each class have multiple skills/powers?

Yes each class has 8 skills total. Only 3 can be equipped at one time.

- Why can we only play in groups of 3?

PCF found that groups of 3 hit the sweet spot for balancing, optimisation and visibility, especially with some much going on in battle.

- How does difficulty scaling work?

The game utilises a world tier system. There are a total of 15 World tiers. In essence the more you kill, the longer you survive, the higher the world tier you unlock. Each world tier increases difficulty, but also your rewards. This can be adjusted up (to the max you have unlocked) and down at any point.

- How does endgame work?

Endgame consists of 14 expeditions, all fresh content. In essence, get to the end as fast as you can on the highest difficulty you can for the most rewards. See more here

- What if I miss a loot drop?

There is an auto loot feature in game.

- Why don't enemies drop loot in expeditions?

They do. It all just goes to the chest at the end. See clarification here

- Does that mean if I fail an expedition I don't get any loot?

No, as per the previous linked comment, you still get this loot even if you fail.

- Can I transfer loot to another character?

Yes, there is a stash system.

- How does crating and mods work?

See Here Approx 16 mins in.

- Is there an in game achievement system?

The game will feature accolade system which is something in between achievements and battle pass. It will reward you for doing actions you would normally do in gameplay with small cosmetic rewards so if you need extra motivation to repeat few side quests and spend more time in the game here it is. The system will give only cosmetic rewards and there is no way to buy your progress, it is also completely optional but completionists can have nice fun with it.

- How do armour stats work?

See an official breakdown here

- What weapons can we use?

From what we have seen you have Pistol side arms, and equip 2 primary weapons. So far we have seen Assault rifles, LMG's, Shotguns, Sub Machine guns and a variety of rifles including Snipers.

- Can I play the whole game solo?

Yes, the number of enemies etc scale depending on how many people are in your party. Expeditions are designed for 3 players, but should still be doable solo. See clarification here

- Is there PVP?

No.
 

QUALITY OF LIFE

 

- Will there be in game comms?

No - at this time there is no in built chat or ping system. See further explanation as to why this is here

- Will there be loadouts?

No, not at this time.

- Will there be a transmog system?

No, not at this time.

- Are there colourblind settings?

Yes, I believe so.

- What are the next gen upgrades for Xbox Series X and PS5?

Nothing has been confirmed yet, but we can expect some optimisation benefits etc. Suggestions that we should know for certain by the release of the demo.

- Do I have to be online to play?

Unless something has changed recently, I believe you have to be online to play.

- Is there a mass dismantle system in game?

Yes

- Is there an item protection system in game, such as item locking?

No.

- Will players be able to mod/hack their saves etc?

Alls saves are server side, so this shouldn't be theoretically possible.
 

CROSSPLAY/MULTIPLAYER

 

- Can I turn crossplay off?

Yes

- Is there a social hub?

There are hubs in game. However they will only be accessed by yourself and those within your matchmaking party.

-How does joining a friend work?

The game operates on a host based system. You join and play in the hosts world. Host migration systems should be in place if the host dc's. You can join any friend at any point once the prologue is complete.

- How does scaling work when I join a friend?

As you are in the hosts game, you play at the level and world tier setting they are at. So you will either feel OP or under geared if you join low/high level friends retrospectively. See more here

- How does loot work in a friends game?

Loot is instance based for each player. Loot drops depending on enemy level, which is in turn based on world tier. So if you are joining friends playing on substantially lower or higher world tiers. Loot drops in essence won't be much use to you.

- How will I invite cross play friends?

They have said they will utilise a friend code system.

- Is there a cross save system?

Only between similar systems - eg Xbox one to Xbox series x, or PS4 to PS5. You will not be able to cross save between platforms, eg from Xbox to PC, or Xbox to PS.
submitted by b4rn5ey to outriders [link] [comments]

Cyberpunk 2077 release/game info and common answers

CTRL+F to search for stuff or, if you're on a phone, just be sad and scroll.

--Official Release/Preload Times--

From CDPR: https://twitter.com/CyberpunkGame/status/1334548241459933188
Pretty much what we knew on PC due to the GoG counter, but sadly seems console players have local midnight release. There you go!

--Is the game DRM Free? (ON PC, obviously)--

Yes. CDPR is vehemently against DRM, and the DRM-free nature of Cyberpunk has been confirmed by journalists. Whether it's Steam, GoG, or Epic Game Store, you will be able to run the game without any of them open, and YES, you can technically just copy and paste the game onto 20 computers if you wanted. That's just what DRM-free means, but PLEASE support the developers.
Again, this obviously doesn't include stuff like consoles or Stadia which are inherently locked by nature.

--Difference between Steam and GoG?--

Ultimately, no differences. Both are DRM free, both have achievements, both will update at the same time. CDPR, the makers of Cyberpunk 2077, own GOG, so if you buy it from there the devs get 100% of your money. Every platform will get its own comic and on Steam you get an exclusive short story; they'll all probably be all over the internet in 5 seconds though, if you really care.

--PC Performance or "Can I run it?"--

Here are the official hardware requirements, but I'll tell you now that no one really knows how it'll actually run in reality because they've given us no information about FPS targets on PC (we can probably safely assume 60, as that is the standard on PC).
Anyway, here is the RTX ray tracing gameplay trailer for the 30xx unicorns.
AMD and thus next-gen console raytracing will come eventually, but right now it's limited to Nvidia GPUs.

--Will there be official modding support?--

CDPR has been inconsistent with official support for their games. Their official word for Cyberpunk 2077 specifically is "not at the moment" because they want to focus on the core game, which I guess isn't a no. Witcher 2 actually had RedKit for official modding support, and Cyberpunk 2077 uses an upgraded version of the same engine, so it's possible a new RedKit will be released someday.
However, even without modding support at the start, Witcher 3 still had a ton of modding. Most notably, the infamous nudity mods that gave gamers the world over the joy of seeing Geralt's buttery buttocks all the time instead of just in a few scenes, because no one cared about anyone else's buttocks, obviously.
With the popularity of the game, though, CDPR would be bonkers to not officially add modding support, and honestly, the modding community probably won't care even if they don't.
So that's kind of where we're at: A solid WE SHALL SEE.

--Next-gen Patch? How does it run on consoles?--

Note that CDPR hasn't said a single thing about FPS/resolution targets on any of the consoles either, sorry. IMO this is really something they should revealed already, but meh.
Next-gen patch is planned for next year; CDPR has not given a date. The game runs a bit better on next-gen consoles, but will not have any next-gen features or graphical enhancements until this patch.
Here is the official X Box One X and Series X gameplay.
Here is the official PS5 and PS4 Pro gameplay.
Note that outside of these videos, all gameplay has been on high end PCs, so please don't let your expectations get out of hand due to the trailers. No gameplay has been shown on the base models. CDPR says it runs fine, but, again, I'd seriously taper my expectations.
Cyberpunk 2077 will offer a fee next-gen copy of the game for those who buy an old-gen version, so you don't have to buy the game twice. The game also features cross-saves between consoles of the same brand, detailed here for Sony and here for Microsoft.

--GoG Account Link Freebies?--

CDPR hasn't actually spoken about this, but they have mentioned there will be shirts and swords and other goodies if you own their prior games, and that it doesn't matter where you own them. Expect information this week, likely.

--Multiplayer--

This will be free for anyone who already owns the base game (so half the world, I guess). There's no release date, but it was expected in 2022 and may now release in 2023 instead. We don't have many details other than it's being headed by some MMO veterans and is a separate AAA project according to CDPR.
For people asking, it's actually old news that it'll be free (sorry couldn't find the original interview), but I guess they could change their minds over the next 2 years, and the way they worded it makes it sound like you will also be able to buy it as a standalone, but we don't know for sure. Plenty of journalists have confirmed this. (random example).

--Reviews?--

Still no info. Many places expected to get review copies still haven't gotten them, including those that got to sample the preview (like ACG), however it's assumed the major places like IGN and Gamespot do have keys. No word on when, but probably next week.

--Rapidfire Answers for the Questions You Keep Asking--

Not sure if I forgot anything but feel free to ask and I'm sure me or someone else will answer, and I'll add it if it's worthwhile.
Hopefully this will cut down a bit on repeat questions as we ramp up toward release and more and more newer folk join us.
submitted by BernieAnesPaz to cyberpunkgame [link] [comments]

Watch Dogs: Legion - Review Thread

Game Information

Game Title: Watch Dogs: Legion
Platforms:
Trailers:
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 75 average - 62% recommended - 91 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 9 / 10
Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
ACG - Jeremy Penter - Wait for Sale

Video Review - Quote not available

Ars Technica - Kyle Orland - Unscored
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Attack of the Fanboy - Diego Perez - 3.5 / 5 stars
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
BaziCenter - Bahram Bigharaz - Persian - 6.5 / 10
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Bazimag - Vahid Zohrabi Nejad - Persian - 5.6 / 10
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
COGconnected - Michael Chow - 75 / 100
Overall, Watch Dogs: Legion is a fun game with a nifty new mechanic that can be utilized in different ways in the future.
Cerealkillerz - Manuel Barthes - German - 8 / 10
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Cheat Code Central - Jon Gronli - 5 / 5
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Console Creatures - Luke Williams - Recommended
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Critical Hit - Darryn Bonthuys - 7.5 / 10
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
Daily Star - 4 / 5 stars
One that is very English, packed full of wild and interesting characters, each with their own story to tell.
It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
Digital Trends - Tom Caswell - 2.5 / 5 stars
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.
Digitally Downloaded - Trent P - 4 / 5 stars
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
DualShockers - Ben Bayliss - 7.5 / 10
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
EGM - Michael Goroff - 8 / 10
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Enternity.gr - Panagiotis Petropoulos - Greek - 8 / 10
Watch Dogs: Legion is much better in terms of depth and hacking and also comes with a huge living world. It's by far the best game of the series.
Everyeye.it - Alessandro Bruni - Italian - 7.6 / 10
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
GAMES.CH - Benjamin Braun - German - 89 / 100
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
GRYOnline.pl - Michał Grygorcewicz - Polish - 7.5 / 10
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Gadgets 360 - Akhil Arora - 8 / 10
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
Game Informer - Marcus Stewart - 9 / 10
Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
Game Revolution - Paul Tamburro - 4 / 5 stars
Watch Dogs: Legion‘s beautiful London and its array of recruitable denizens make it one of the most enjoyable games of the year.
GameMAG - Александр Логинов - Russian - 7 / 10
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
GameOnAUS - Royce Wilson - Recommended
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
GamePro - Hannes Rossow, Markus Schwerdtel - German - 79 / 100
Watch Dogs: Legion relies on a unique concept that offers many possibilities, but for which many compromises are also made.
GameSkinny - Mark Delaney - 8 / 10 stars
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
GameSpot - Alessandro Fillari - 8 / 10
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
GameZone - Cade Onder - 6 / 10
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Gameblog - Rami Bououd - French - 7 / 10
Watch Dogs Legion is a fun title with interesting and clever gameplay.
Gamerheadquarters - Jason Stettner - 7.8 / 10
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Gamersky - 不倒翁蜀黍 - Chinese - 8.5 / 10
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
GamesRadar+ - Alex Avard - 3.5 / 5 stars
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
GamingBolt - Shubhankar Parijat - 9 / 10
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
GideonsGaming - Joseph Pugh - Unscored
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Glitched Africa - Marco Cocomello - 75 / 100
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
God is a Geek - Mick Fraser - 8.5 / 10
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
GotGame - Dragos Dobre - 8 / 10
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
IGN - Dan Stapleton - 8 / 10
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Impulsegamer - John Werner - 4.8 / 5
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Inverse - Tomas Franzese - 7 / 10
Watch Dogs: Legion pushes current-gen hardware to the limit, and suffers for it.
Life is Xbox - Dae Jim - 89 / 100
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Marooners' Rock - Andrew Peggs - 8.4 / 10
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
Metro GameCentral - 6 / 10
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
MondoXbox - Andrea Giuliani - Italian - 8 / 10
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
New Game Network - Alex Varankou - 65 / 100
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Nexus Hub - Sahil Lala - 8 / 10
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
PC Gamer - Christopher Livingston - 80 / 100
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
PC Invasion - Tim McDonald - 7.5 / 10
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
PCGamesN - Dustin Bailey - 7 / 10
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Pixel Arts - Arman Akbari - Persian - 7.5 / 10
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
PlayStation Universe - Neil Bolt - 6 / 10
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
Polygon - Owen Good - Unscored
Watch Dogs: Legion’s cast of randos makes a surprisingly winning team
PowerUp! - Paul Verhoeven - 6.3 / 10
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Press Start - James Mitchell - 8 / 10
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
Rock, Paper, Shotgun - Nate Crowley - Unscored
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
Rocket Chainsaw - David Latham - 4 / 5 stars
Watch Dogs: Legion brings new ideas to the franchise while keeping within the world of Blume Corp’s ctOS.
Screen Rant - Leo Faierman - 3 / 5 stars
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Shacknews - Donovan Erskine - 8 / 10
Watch Dogs: Legion is a hacking good time and a great addition to Ubisoft’s technology-based saga.
Sirus Gaming - Lexuzze Tablante - 7 / 10
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Skill Up - Ralph Panebianco - Unscored
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
Star News - Rod Oracheski - 4 / 5 stars
Watch Dogs: Legion sticks you in the shoes of characters you’d never have chosen otherwise, and it works more often than it doesn’t.
Stevivor - Luke Lawrie - 6 / 10
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The Digital Fix - Andrew Shaw - 8 / 10
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
The Game Fanatics - Trevor Paul - 8.5 / 10
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
The Games Machine - Simone Rampazzi - Italian - 8 / 10
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
TheSixthAxis - Miguel Moran - 8 / 10
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
ThisGenGaming - Robby Bisschop - 90 / 100
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
TrueGaming - محمد جابر الصهيبي - Arabic - 8.5 / 10
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
USgamer - Mike Williams - 3.5 / 5 stars
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
VG247 - Lauren Aitken - 3 / 5 stars
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
[VICE] - Austin Walker - UNSCORED
'Watch Dogs: Legion' Promises Revolution, But Mostly Delivers Distraction You can play as anyone you want, but the game remains the same.
Video Game Sophistry - Andy Borkowski - 6 / 10
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
VideoGamer - Josh Wise - 5 / 10
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Wccftech - Rosh Kelly - 7.9 / 10
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
We Got This Covered - Todd Rigney - 3 / 5 stars
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
WellPlayed - Zach Jackson - 8 / 10
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Windows Central - Carli Velocci - 4.5 / 5 stars
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
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My Year In Gaming: Pandemic Edition (34 Mini Reviews & Stats Because I'm A Nerd)

Over the course of 2020 I played 33 games. Not bad for a 27-year old who's married, with a house and 4 pets and is pursuing writing on the side. And I think we can all agree gaming provided a much-needed escape from the craziness of this year.
If I picked it up once and never came back it didn't make the list because it didn't leave an impression on me.
This will be LONG, as I'll talk at the end about my favorites and my disappointments. Also some stats because I'm an excel nerd.
These are listed in the order they were played. Unless noted I finished/beat the game.
Let's GO!

THE GAMES

Bioshock: Remastered (PS4)
An enjoyable if dated shooter that drips atmosphere and prioritizes story and characters over gameplay. A very enjoyable experience even if the gameplay starts to wear thin towards the end and the final boss is a bit of the letdown.
4/5
Star Wars: Knights Of The Old Republic (PC)
Dated combat mechanics hold this one back from being considered a great in 2020. Both Mass Effect and Dragon Age are better. That being said, Bioware's always had incredible writing and characters, and KOTOR is no different. The combat ranges from infuriating to fun depending on where you fall in the story. Anything beyond Dantooine is typically enjoyable. Play for the story and choices, not the combat.
3.5/5
Kingdom Under Fire II (PC)
Note: This was played over a Steam free weekend, and as such, I didn't finish it.
A nice little mix of RTS, MMO, and action. Was fun over a free Steam weekend - may pick it up when it becomes cheaper. The epic scale ties everything together, even the small bit of story I got from the two days was entirely forgetful.
No Score
Unreal Tournament III (PC)
This is like Doom 2016 before Doom 2016. Fast-paced, frantic fun. Just stay away from the single player. I'm glad I was able to find a few guys still playing online, this is a hell of a lot of fun, but just like the Doom multiplayer, it didn't snag me for more than an hour or two.
2.5/5
Undertale (PC)
Note: I did not finish this game.
No, just no. I didn't like the gameplay (to be fair, I haven't played many bullet hell games and that's almost entirely the combat) and the story, while quirky, didn't grip me. I just couldn't get attached to the characters. Fun music though.
1/5
Hitman (2016) (PC)
A return to form for Hitman. The levels are massive, and while this lends to the openness of the game, it can also get overwhelming at times. I'd have preferred the gigantic maps being broken up by smaller ones throughout the course of the six levels, and the one in Japan kinda-sorta achieves this. Still, this is Hitman at its best, and stands right alongside Blood Money for top contender. Welcome back, 47.
4/5
Risk Of Rain 2 (PC)
Note: This was played over a free Steam weekend.
Enjoyed it! Addicting little game. Will certainly purchase despite never playing Risk Of Rain 1. Just needs a price drop. $14.99 or so? I'm in. Fast-paced fun.
No Score
Sea Of Thieves (PC)
Played this one with the wife. It's not bad, it just doesn't hold my attention. Sure, sailing the high seas as a pirate is neat. But there's virtually no depth and nothing to hold your attention.
2/5
Democracy 3 (PC)
I'd been in the mood for a political sim with everything going on in the news, and Democracy 3 isn't a bad game - but I remember it being better than it was. It just didn't hold my attention long. I like how in-depth the different focus groups can be and it looks like there's a healthy mod scene, but it quickly got repetitive and bored me.
2.5/5
Doki Doki LIterature Club (PC)
A game that isn't anything close to how it appears. I'm not one for most anime-styled games, nor am I a visual novel fan. But the psychological horror elements contrast so well against what the game presents itself to be and when the shit hits the fan it doesn't let up. This game does things I've never seen a game do, and it excels at them.
5/5
Alan Wake (PC)
Revisiting this one. First played it around release. Engaging, with solid if unremarkable third-person shooting (the flashlight mechanic is neat.) The episodic format really works well. This was my first time through the DLC - The Signal DLC is super fun - I really enjoyed the twist on the world and how it played on the concept of shining your light on words to make items appear. I almost wish at certain points it made you choose between items. This DLC also seemed a bit more difficult. Short, sweet, and too the point though. The Writer was fun as well, the hamster wheel/ferris wheel was fantastic, and it continued a great story, but I feel The Signal was just stronger overall.
4/5
270: Two-Seventy US Election (PC)
A fun little waste of a few hours but once you understand the mechanics and start winning it loses a lot of its appeal.
2.5/5
God Of War (PS4)
The best game I've played of the year so far. A fantastic story, great combat (the Leviathan Axe is amazing), and plenty to keep you coming back. The real challenge, though, is the valkyrie boss battles you can complete. Did I do them all? Yes, I did. But Sigrun alone took me a week. I became a man when I played God Of War.
5/5
Civilization V (PC)
My second pass at this game. It's fun at the start, but never manages to hold my attention. I had a similar issue with another 4X game a few years ago (Endless Space 2) and I've come to the realization I just don't think these games are for me.
2.5/5
The Last Of Us: Remastered (PS4)
A replay of a masterpiece. It's always nice to revisit The Last Of Us. The characters and story are fantastic, but I also really love the gameplay. It's gritty, realistic, and there's a lot to think about when you play through on hard like I did.
5/5
Call Of Duty: WW2 (PS4)
Note: I only played the multiplayer.
The multiplayer was alright for a Call Of Duty game. As with most Call Of Duty games, I played it for a bit then moved on. I don't feel a strong desire to check out the campaign, and the zombies mode was shut down minutes after firing it up for me. It feels like WW2 held my attention far less than other Call Of Duty games, but it is a nice break from the jetpacks and wallrunning that seemed to define the series this gen.
2.5/5
Star Wars: Battlefront 2 (2017) (PS4)
Fun multiplayer. That being said, even with all the amazing progress that's been made, it feels unlikely Battlefront 2 will ever step out of the shadow of its launch state no matter how much free content EA poured into it. That being said, this feels like Star Wars - the battles, the sound effects, I love it.
3/5
Detroit: Become Human (PS4)
Detroit: Become Human might just be the best Quantic Dream game. It has a lot going for it, I really enjoyed the many different paths the story can take. I was a little split on the flow chart at the end: on one hand, it kind of removes the mystery. But it also shows you, often times at mind-boggling length, just how far different paths can take you and how you can get locked out of entire sections.
3.5/5
The Last Of Us: Part 2 (PS4)
A game that has an incredible first half, and a repetitious and uninteresting 2nd half. Though I think this game might just have my favorite combat of any game, the bland and overly-long sections where you're forced to play as Abby just didn't do it for me, and have killed any desire I have to replay the game. Ironically, I really wish now the game had shipped with multiplayer as I could dive into that amazing gameplay without feeling the slog of the back half of the game. Ellie's story, and parts of Abby's, are great. But the game should have been shorter.
2.5/5
Darkwood (Switch)
Note: I did not beat this game. I only got an hour or two in.
Interesting mechanics and imagery but couldn't hold my attention. Doubt I will return to it. Was hoping it would be more engrossing than it was.
2/5
Call Of Duty 4: Modern Warfare Remastered (PS4)
It had an enjoyable campaign, with a few key moments. The missions that most hype up, ie "All Ghillied Up" didn't really do it for me. I vastly preferred the other missions. That being said, the gameplay doesn't hold up fantastically today. It's competent, but with a basic story. Nothing incredible.
3/5
Far Cry 3: Classic Edition (PS4)
The open world is neat, the island definitely has personality. However the best part of the game is Vaas. With his death occurring just a little over 2/3 of the way through, it leaves the rest of the game with a considerable void. One I probably should've given up on sooner. Mechanics are good, but it feels dated and repetitive the more you play.
3/5
Pillars Of Eternity: Complete Edition (PS4)
A good game that should've been great. Were it not for the bloated second act and lack of consequence, this game could've been a 5/5. Reminded me of Dragon Age: Origins in key points. Great worldbuilding and decent-to-good characters and companions. Lots of dialogue options, but they don't end up mattering much.
4/5
Doom (2016) (PS4)
One of the best FPS games ever made. A return to the arena FPS games of yesteryear, Doom seamlessly blends fast-paced gunplay and tight mechanics with some serviceable leveling and a decent story. Make no mistake: the focus here is the gunplay, and it holds up incredibly well throughout the campaign.
5/5
Super Mario 64 (Switch)
Note: I did not beat this game.
A classic to be sure. But one I didn't end up sticking with past a few hours. This one does feel best left in my childhood. Playing it now, it doesn't grab my attention as much. The music is timeless though.
2.5/5
Resident Evil 2 (PS4)
A wonderful return to survival horror, and my personal preferred Resident Evil game from this decade. 2 does so much right that it's so easy to look past its few shortcomings. Every encounter is tense, and the pace is kicked into overdrive once Mr. X shows up. Every enemy is a threat, the game drips atmosphere, and will leave you shook more than once.
4.5/5
Call Of Duty: Modern Warfare (2019) (PS4)
Note: I only played the multiplayer.
Got pretty addicted to the multiplayer for a bit. I had fun with the added realism, the weapons sound phenomenal and handle great. But, as with all Call Of Duty games, I got to level 30 or 40 and hung it up. One of the best Call Of Duty games in a long while.
4/5
Ratchet & Clank (PS4)
A fun little platformer that retains the series' signature wonky (and amazingly fun) weapons. There's nothing quite like using your Groovitron to send hordes of enemies into a dance mid-battle. Aside from the weapons however, this is a pretty standard platformer and the story feels incredibly safe. The humor works most of the time with how self-aware it is.
3/5
Spider-Man (PS4)
The best Spider-Man game ever? It's certainly up there. With an open world full of collectibles, tons of side-quests, a fun take on the Spider-Man lore, and great gameplay, Spider-Man is everything one could want in a Spider-Man game. Yes, the combat can feel a little too Arkham-style at times, but the game doesn't overstay its welcome and it works incredibly well.
4/5
Borderlands: Game Of The Year Edition (PS4)
Note: I did not finish this game and I played it solo.
I'm hot and cold on this one. On one hand, I literally could not care less about the story and that's good for pick-up-and-play sessions. But I don't feel compelled to return to it. This one will probably remain unfinished indefinitely. An okay looter-shooter.
2.5/5
Magicka 2 (PS4)
Note: I did not finish this game and I played it solo.
A fun little top-down action game, but I wish the levels allowed for the level of spell creativity that I thought it would. I ended up spamming familiar attacks instead of experimenting with new ones because I was playing solo. Definitely intended for co-op. However, the music and humor was pretty great and the game, while repetitious, didn't drag.
3/5
Halo 3 (Xbox One)
Note: I only played the multiplayer.
I always sucked at Halo multiplayer, but 3 takes me back to a more carefree time. I didn't stick with it, but the few hours I spent with it were fun. Remembering all of the old levels and times I used to play it was more fun than playing it now. The announcer's voice is still epic, though.
2.5/5
Gears Of War 4 (Xbox One)
Note: I only played the multiplayer.
The Gears Of War multiplayer is something you have to adapt to. As a Call Of Duty player, I tend to rush and you have to wallhug and be in cover 90% of the time to survive in this game. But there's a nice element of strategy to it and I love the executions and the lancer.
3/5

GAME OF THE YEAR

It's been a long, crazy, quarantine-filled year! But only one game can stand out amid all the others. And it is . . .
God of War There's no argument. This game surpassed my high expectations and is now one of my top 5 games of all time. Let's go Ragnarok!
Runner Up: Resident Evil 2 I honestly didn't know if I'd like Resident Evil 2. But after finishing it, I immediately played through the B scenario, and that is incredibly unusual behavior for me. Addicting and very well paced!

MOST SURPRISING

Sometimes a game hits you a way you didn't expect. This game got its hooks in me in a way I didn't think, or I wasn't expecting it to.
Doki Doki Literature Club I will say no more on this other than you need to download and play it. It's free, it'll run on a potato, and it'll hook you hard.
Runner Up: Pillars Of Eternity Look, I've played CRPG games before. But I've never finished one. I put over 90 hours into this game. That's the 3rd or 4th most played game ever for me, and it was one playthrough. This game did something right.

MOST DISAPPOINTING

And lastly, sometimes games you're amped/hyped for don't swing for you. And thus we have the most disappointing category.
Undertale I literally sorted my Steam library by highest user rating. That's how I ended up playing this. I don't like anything about it besides the music. The humor didn't click for me, the characters felt off, it just wasn't for me and that left me with this "What am I missing?" feeling.
Runner Up: Darkwood Man, this should've been right up my alley. An abstract horror game with graphic imagery and tense survival. But it wasn't. And you know what? I'm okay with that. I gave it fair spin. I might try it again in the future, but I doubt it.

STATS

For nerds like me who are interested in the numbers.
I played 33 games this year. My average score was around 3.6 (which as an average is a little disappointing as I wanted to spend this year playing games I really loved but ended up being just "good".)
My most played genre was FPS at 30.3%, followed by Action at 21.2%.
Third-Person made up the majority of games' perspective I played at 41.4% (almost half!) followed by First Person at 31%. Not terribly surprising here - I enjoy both equally.
I played most games this year on my PS4 at 48.5%, followed by PC at 36.4%. Overall, I favorited any type of Console at 63.6%. I was actually expecting this to be higher. I tend to bounce back and forth - I think it's because the bulk of the PC games were played in the first half of the year.
I Beat 51.5% of the games I played this year. That might seem bad, but it's worth noting that 15.2% were games I only Played Multiplayer of, and and 6.1% were games that Had No End. Of games with an actual campaign, I Quit 15.2%, and I put 9.1% On Hold.

RECAP

Whew, that was a write-up! If you made it this far, thanks!
I think I'll keep my excel sheet going into next year. I tracked a ton of stuff I didn't even mention like secondary genre of games, the year it came out (to try and average what generation I was playing the most in), whether I have a desire to return to a certain game, etc.
It's been a hell of a year. I've no doubt thanks to the virus I've played more games than usual. But I've had some really fun times this year, and I've been more active on this sub which makes it even more enjoyable.
Thanks for reading!
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[VERY]Patient Review: Interstate '76 (1997)

Check this, Swinger! For my final play through of 2020, I decided to play the automotive dog-fighting sim Interstate '76. I originally played Interstate '76 (I'll date myself here) back in middle school when it dropped, and loved the hell out of it, but spent my time in Melee mode, and never completed the story. Time to change that!
Interstate '76 is the original 3D vehicle combat game. You play as Groove Champion, auto vigilante cruising through west Texas and New Mexico on a quest to avenge the death of your sister Jade. You accomplish this quest by driving your Packard Piranha (Barracuda analog) modded out with armor, guns, missiles, landmines, and cannons and dog-fighting various baddies "Somewhere in the southwest....". All to a hi-def 70's funk soundtrack.
Once you get the game patched up for modern computers, it is absolutely fantastic. The soundtrack is incredible, and the graphics (though limited to 1024x768) are still charmingly simple. Actually, this game is now my number one choice for "Game that needs a remake/remaster." There isn't really another way to put it: dog-fighting in a 60's/70's muscle car is just rad af. The game's physics are surprisingly good, and vehicle weight and things like flat tires actually cause noticeable performance changes. there are a number of other really cool mechanics that make the game much more than just an arcade shooter like the later Vigilante 8 or Twisted Metal series as well. Firstly there is a Battletech-esque salvage system where you acquire upgrades by stripping them off of your vanquished foes. This is then repaired by Skeeter, your mechanic on your loadout screen where you manage your car's armor and armament, and handle repairs where you have to budget your time. If you're good, you can use your .45 once a vehicle is in the red to kill the driver and recover salvage in better condition. I prefer just blowing the car up and repairing myself. The weapons are really surprisingly different and varied, and you can tweak your setup between variety, or double up and link like weapons (such as 2 .50cal MG's on the roof) to double your damage output. Your loadout and armor settings actually matter a lot and vary mission to mission. They included some other cool mechanisms such as shutting your engine off and coasting to thwart guided missiles and gimbal turrets. This leads to a couple "stealth" missions, which one doesn't think of normally when thinking of big block Hemi engines, but here they are! And they actually work quite well and add some really intriguing variety to the missions. Your map is hand drawn for each level on a piece of paper, sometimes the paper liner from your Whataburger tray, which adds some era-correct immersion.
Interstate '76 is a pretty quick play. It took me a couple days to beat, but I've seen the play time listed at 5 hours, and I'm pretty sure I could hit that time now since the levels are pretty short. But wait! Arsenal also comes with the Nitro Pack, which is the expansion set. This set adds a scenario for previous supporting cast: Jade, Taurus, Skeeter, and a magical mystery cast member you unlock after completing the other three (shhhh). The expansion pack actually adds a lot, and adds a bunch of new cars for use in Melee (on or offline) mode as well. There surprisingly is a small but dedicated I76 community that still plays multiplayer, but I haven't had an opportunity to play it yet.
For $5 (or less!) this game is a steal, a true classic gem!
Enjoy some screenshots, ya dig?
https://imgur.com/gallery/y3AFQ09
ISSUES AND FIXES
(This game is somewhat of a labor of love to get running, but hey... welcome to gaming in 1997)
Interstate '76 has been re-released on GOG as the Interstate '76 Arsenal which was the initial bundle of the game plus the Nitro Pack expansion. Punchline up front: it's available for 5 bucks on GOG, on sale usually for $1.50, and if you're willing to take 15 minutes to install the unofficial fan patch (more on this below), it's absolutely worth it. I also highly recommend a controller or joystick. That being said, you have to map the controllestick like you would in 1997: by button number. I use an Xbox controller, so the buttons aren't numbered, but I've linked a button map below that lays them all out by number. I also found one for the PS4 controller, but I can't attest to weather its useful or not. I also have a screenshot of my preferred controller scheme to stave you some time and get you in game. Its kinda of a pain, but that was gaming back in the day.
PATCHES:
Interstate '76 was originally released in 1997. In 1997, if you wanted to play a 3D game in silky smooth 1024x768, you had your choice of a 3Dfx chip-set (which went out of business and was bought by NVIDIA), an ATI (which sold off to AMD), or a brand spanking new 4MB NVIDIA Riva 128 (which was a beast that could accelerate 2D AND 3D graphics). It was the early days of 3D games, and the programmers used instruction sets that are long since obsolete. This causes Interstate 76 to run abysmally straight off GOG. But this is PC Gaming, and modding/fixing busted stuff is kinda our thing, so... enter the AiO (All in One) patch! A fan made unofficial patch that makes the game compatible with modern Windows OS's and hardware! There's also a dgVooDoo2 patch that allows you to play the game at native resolution, but it is VERY buggy, and I uninstalled it after about 20 minutes. AiO works flawlessly though, and I highly recommend just sticking with it even though it's limited to 1024x768.
https://community.pcgamingwiki.com/files/file/1349-interstate-76-nitro-pack-aio-patch/
CONTROLLER: Firstly, a controller makes this into a completely different game, and I highly recommend it. That said, you're going to have to set up the controller like you would back in 1997... by button number! I play on an Xbox controller, so the buttons aren't exactly numbered. But follow the number guide below and you'll have your controller mapped in no time. Yes it's a pain. Welcome to gaming in the 90's. I included a screenshot of my config in the imgur link. Of note: The game recognizes the D Pad as "Hatswitch". The game also doesn't recognize the analog triggers as buttons, but it will recognize them as Axis 5. I had no use for a 5th axis so I just didn't map them. I also have Special 1 mapped to the Y button. This is so I can put Nitrous Boost into Special 1 on my car and have a button for it on the controller.
XBOX: https://joytokey.net/en/posts/button-mapping-for-xbox-controlle
PS4 (I have no way of testing this for those of y'all who use PS4 controllers, but it looks legit) https://www.reddit.com/Unity3D/comments/1syswe/ps4_controller_map_for_unity/
My control scheme: https://imgur.com/a/ix1dQ7e
Whew. Well congrats! You made it to the end of the review! Press C in game if you're bored or driving down a long lonely stretch of road somewhere in the southwest...
submitted by Pomadegrenade to patientgamers [link] [comments]

Star Wars: Squadrons - Review Thread

Game Information

Game Title: Star Wars: Squadrons
Platforms:
Trailers:
Developer: Motive Studios
Publisher: Electronic Arts
Review Aggregator:
OpenCritic - 80 average - 76% recommended - 20 reviews

Critic Reviews

ACG - Jeremy Penter - Never Touch

Video Review - Quote not available

COGconnected - James Paley - 75 / 100
In other words, Squadrons has a somewhat limited audience. I’m terrible at dogfights, but I’m motivated to get better. They’re a ton of fun, but they’re brutally tough. If that doesn’t appeal to you, best you learn it now, rather than later. For those of you starving for a proper Star Wars flight combat game, this is exactly what you’ve been waiting for. Otherwise, you’re in for a rough ride, albeit an exciting one, with Star Wars: Squadrons.
GAMES.CH - Sönke Siemens - German - 82 / 100
Both the campaign and the multiplayer mode of Star Wars: Squadrons are a whole lot of fun and both feature full VR support on PS4 and PC. Another thumbs up goes to the great cross play functionality on all systems. Sadly, the multiplayer of this otherwise great experience only offers two game modes, eight ships and half a dozen maps. Let’s keep our fingers crossed that the developers with expand this offering in the near future.
Game Informer - Andrew Reiner - 8.3 / 10
The single-player campaign teaches you the ropes, but achieves little else. Multiplayer is always fun and is exactly what it needs to be to wow Star Wars fans
Gameblog - Camille Allard - French - 7 / 10
Despite its lack of epicness, Star Wars Squadrons is a pleasant surprise. Whether you're a Star Wars fan or not, you have a good chance to enjoy what this Space Opera game has to offer, which is a great achievement for Motive Studios.
GamesRadar+ - 3.5 / 5 stars
Star Wars: Squadrons offers an exhilarating take on dogfighting in a galaxy far, far away, which helps elevate a functional single-player story and provides a strong foundation for a focused multiplayer experience.
GamingTrend - Unscored
There’s a lot to be excited about with Star Wars: Squadrons. It not only meets all of my expectations, it wildly exceeds them. VR support for the entire game instead of just a single mission taste makes this the game we’ve always dreamed of so many years ago. It truly is the sequel to all of those great early PC games so many years ago, but with all of the modern bells and whistles. Put simply, if you are a Star Wars fan, it doesn’t get better than this.
God is a Geek - Mick Fraser - 8.5 / 10
Star Wars: Squadrons is an excellent aerial combat game and a pleasing return to the franchise roots. No gimmicks, no cons, no messing around: anyone who ever dreamed of being a fighter pilot in the Star Wars universe needs to check this out, asap.
Hobby Consolas - David Martinez - Spanish - 79 / 100
Squadrons faithfully delivers Star Wars space combat experience, but it lacks more variety in game modes, starships and levels. The whole game is VR compatible, which makes it one of the best experiences we had with this technology.
IGN - Tom Marks - 8 / 10
Star Wars: Squadrons' single-player campaign tells an entertaining story, while its flight controls hit a sweet spot between accessibility and nuance – and it's made even better by VR and HOTAS support.
IGN Italy - Andrea Giongiani - Italian - 8.8 / 10
An extremely good new entry for the Star Wars franchise. An excellent game with three great game modes.
Inverse - Tomas Franzese - 9 / 10
With a solid story, tough but rewarding and immersive gameplay, and dynamic multiplayer modes, Star Wars: Squadrons stands out from every Star Wars game released over the last decade.
PCGamesN - Ian Boudreau - 9 / 10
After such a long wait for a successor to X-Wing and TIE Fighter, Star Wars: Squadrons feels like a lucky shot with a proton torpedo.
Polygon - Charlie Hall - Unscored
From inside my HTC Vive Pro, I feel totally immersed in the action. I'm surrounded by cockpits that look just like they do in the classic films. My ears are filled with familiar Star Wars sounds that I can immediately recognize, and Squadrons' excellent binaural audio brings it to life all around me. I can look in any direction, moving my head as fast as I want without the game struggling to keep up with me. Even while boosting, rolling, and turning to keep a bead on other players during multiplayer, I always felt in control.
Press Start - Brodie Gibbons - 7 / 10
It's easy to argue that Star Wars: Squadrons doesn't offer quite enough. Players get what is essentially an eight-hour tutorial which acts as a prelude for the game's multiplayer, a limited but fun offering of modes with some potential for great staying power.
Shacknews - Chris Jarrard - 8 / 10
Star Wars: Squadrons manages to stand out by not trying to be larger than life. Simultaneously a franchise cash-in and love letter to the classic LucasArts PC space combat games of the 1990s, Squadrons sticks to its mission and comes out the other side of a warp-speed jump successfully.
Spaziogames - Marcello Paolillo - Italian - 7.9 / 10
Board the X-Wing or Tie Fighter and journey to a galaxy far, far away. Star Wars: Squadrons is good shooter focused on multiplayer mission-based objectives.
TheSixthAxis - Dominic L - Unscored
Star Wars Squadrons has taken an impressive first step in revitalising the Star Wars fighter pilot game. With a tale that feels like a genuine part of the galaxy far far away, and space combat that gives you the tools to be an X-Wing or TIE fighting ace, it's going to be interesting to see how the Squadron community puts all of that to use.
Twinfinite - Chris Jecks - 4.5 / 5
Star Wars Squadrons gives you a decently-sized single-player campaign, an enjoyable albeit limited multiplayer and VR support for all modes on PS4 and PC, and all for $40. If only there were a few more maps and one or two game modes, this would have been near faultless.
VG247 - Alex Donaldson - 4 / 5 stars
Squadrons feels like more than the sum of its parts. Most importantly, it does exactly what it set out to do – and does it very well indeed. It’s EA’s smallest-scale console Star Wars title yet – but also its best
submitted by GamingGideon to Games [link] [comments]

10 Overlooked Indie Platform Games

There are also some links within the first link that discuss indie local multiplayer games and upcoming indie games as well.
Note that previous lists were not themed solely around platform games.
Introduction
We're all familiar with the Shovel Knight’s, A Hat in Time’s, and Celeste's of the world. These are some of the indie platform games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Platformers from Previous Lists
I’m going to list the platformers that were in the previous three lists. None of them will reappear on this new list. 1-6 are from the first list, 7-11 are from the second list, and 12-14 are from the third list. They are as follows: (1.) Four Sided Fantasy, (2.) Daggerhood, (3.) Momodora: Reverie Under the Moonlight, (4.) Biolab Wars, (5.) Gravity Duck, (6.) Penarium, (7.) Cursed Castilla (Maldita Castilla EX), (8.) Hayfever, (9.) Duck Souls+, (10.) Cybarian: The Time-Traveling Warrior, (11.) Verlet Swing, (12.) Valfaris, (13.) Primal Light, and (14.) Tamashii. Note that both Biolab Wars and Valfaris are listed as run & guns, but they have platforming elements and are considered platformers by some people. Hayfever and Valfaris were my favorite games for their respective lists and are some of my favorite games in the genre. These 14 games listed range from puzzle platformers, precision platformers, action platformers, first person 3D platformers, Metroidvanias, run & guns, etc. There’s also Flat Heroes from my 10 local co-op recommendations list found as a link within the first post. Guacamelee is on there too, though it doesn’t qualify as an overlooked game.
Details About the List
All 9 games available on Steam are currently on sale. When this post is 17 hours old, the sales for these games will be over. Genre is going to be more like a short descriptor of the game for this list since these are all platformers. I’ve also included games with local co-op mixed in with solely single player games, including one built around the co-op experience for this list (before I did separate lists for single player only and games that included local co-op). I'm going to order them according to Metacritic Critic Ratings. One of the games towards the bottom has a pretty low rating (60%) that I personally disagree with, but it's only fair that you hear from more than just me. Since Steam has 9/10 of the games on the list (Switch has 8 of them, Xbox One has 6 of them, PlayStation 4 has 5 of them, and Wii U has 1 of them), I will be using the Steam Metacritic Critic Rating of each game, except for #9, where I will use the PlayStation 4 version, since that’s the only version of it available currently. I’m going to list 5 2D and 5 3D platformers for this list. For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has 9 of the games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however.
Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars.
1. Levelhead
2. Splasher
3. Marble It Up!
4. Spark the Electric Jester 2
5. Never Alone - Arctic Collection
6. Shadow Blade: Reload
7. Pumpkin Jack
8. Unbox: Newbie’s Adventure
9. A Tale of Paper
10. Polyroll
Special shoutout to Levelhead which is my favorite game on the list and one of my favorite level creation games ever.
Have you played any of these games? What are some other overlooked platform indie games?
submitted by Underwhere_Overthere to Games [link] [comments]

20 Overlooked Single Player Indie Games

Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Cursed Castilla (Maldita Castilla EX)
3. Valfaris
4. Pumpkin Jack
5. Pato Box
6. Ultra Hat Dimension
7. Momodora: Reverie Under the Moonlight
8. The Count Lucanor
9. Late Shift
10. Unbox: Newbie’s Adventure
11. Spark the Electric Jester 2
12. Remothered: Tormented Fathers
13. Four Sided Fantasy
14. SINNER: Sacrifice for Redemption
15. Tamashii
16. Verlet Swing
17. Warlock’s Tower
18. The Bunker
19. Hayfever
20. Cybarian: The Time-Traveling Warrior
Conclusion
My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack.
Have you played any of these games? What are some other overlooked single player indie games?
See my post below for some upcoming indie games to look out for.
submitted by Underwhere_Overthere to XboxSeriesX [link] [comments]

can you play multiplayer between xbox one and ps4 video

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Xenoverse 2 PS4 & Xbox One Crossplay Now Possible But ...

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