439 Amazing Betta Fish Names [Male & Female] | Bettafish.org

most beta names

most beta names - win

Toilet Paper USA

Official subreddit of TPUSA.
[link]

Rogue Company

Rogue Company is a multiplayer shooter coming to all major platforms: Xbox, PlayStation, Nintendo Switch and PC. With an arsenal of rogues, guns, abilities and game modes, there is always something to master.
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Pokémon PC Panic: A fangame made in RPG Maker XP

Subreddit dedicated to Pokémon PC Panic, a fangame made by Q-Quan in RPG Maker XP with Poccil's Pokémon Essentials Starter Kit.
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Be careful with the high beta names/epicenter stocks this AM. The damage that was done after the run they had is not going to end on a gap up 90% of the time. Most will need to test lows again and if they fail, it will get ugly. BTW- find a good spot to short TSLA this week.

submitted by Hoho3434 to Daytrading [link] [comments]

What are the most soy / beta / effeminate male names?

Website 1
Website 2
  1. Cameron
  2. Quentin
  3. Trevor
  4. Oliver
  5. Stuart
  6. Cecil
  7. Tracy
  8. Ben
  9. Fred
  10. Jimmy (Kimmel, Fallon)
  11. James
  12. Jamie
  13. Eugene
  14. Tucker
  15. Alexander
  16. Nicholas
  17. Ewan
  18. Barry
  19. Devin
  20. Joshua/Josh (Gad)
  21. Jonah (Hill)
  22. Chauncey
  23. Skyler
  24. Glenn
  25. Earl
  26. Charles (not "Charlie," but just "Charles")
  27. Mitchell
  28. Alex (excluding Jones)
  29. Jacob
  30. Topher
  31. Sebastian (but he'll try to be Alpha)
  32. Spencer
  33. Eugene
  34. Toby/Tobias
  35. Billy
  36. Reese
  37. Nicky
  38. Aiden
  39. Uri
  40. Yosef
  41. Olaf
  42. Umberto

(Female)

  1. Karen
  2. Leslie
  3. Amy
  4. Kirsten
  5. Hannah
  6. Krystal
  7. Stefani
  8. Donna
  9. Joan
  10. Ruth
  11. Agnes
  12. Dolores
submitted by Mcheetah2 to Random_Shit [link] [comments]

Jerm: Imagine being such a cowardly beta male that you won't mention my name and you label Scott Adams (creator of Dilbert, and one of the most successful cartoonists in history) an "asshole" because you disagree with his views. This is what woke narcissism looks like.

Jerm: Imagine being such a cowardly beta male that you won't mention my name and you label Scott Adams (creator of Dilbert, and one of the most successful cartoonists in history) an submitted by TweetArchiveBot to LibertyRSA [link] [comments]

If a sugar has both and OH and a CH2OH group at the anomeric carbon, which conformation for the CH2OH group most stable, axial or equatorial? Do we name them alpha or beta based on the OH conformation or CH2OH conformation?

For example D-fructose has both a CH2OH and an OH at the anomeric carbon, whereas D-glucose only has an OH and an H at the anomeric, so do you always base off stability on the OH group and naming of alpha beta as well?
submitted by gimmethatMD to Mcat [link] [comments]

#Beta is the ninth named storm to make landfall in the U.S. so far this season. The 2020 season is currently tied with the 1916 Atlantic hurricane season for the most named storms to make landfall in the continental U.S. on record. https://t.co/AEOqWtsm6J https://t.co/gO8VaMQ7KE

#Beta is the ninth named storm to make landfall in the U.S. so far this season. The 2020 season is currently tied with the 1916 Atlantic hurricane season for the most named storms to make landfall in the continental U.S. on record. https://t.co/AEOqWtsm6J https://t.co/gO8VaMQ7KE submitted by climatechaosbot to ClimateChaos [link] [comments]

i hate Lord Vraxxes, i just fighet vs a guy that spammed, in his has "IM A PRO", has a clan named and didnt say GG at the end of the match, he didnt even got the most damage, i did, and he didnt even reach 500 damage, look at this pic. I hate Vraxxes

i hate Lord Vraxxes, i just fighet vs a guy that spammed, in his has and didnt say GG at the end of the match, he didnt even got the most damage, i did, and he didnt even reach 500 damage, look at this pic. I hate Vraxxes" title="i hate Lord Vraxxes, i just fighet vs a guy that spammed, in his has "IM A PRO", has a clan named and didnt say GG at the end of the match, he didnt even got the most damage, i did, and he didnt even reach 500 damage, look at this pic. I hate Vraxxes" /> submitted by playgamerbox745YT to Brawlhalla [link] [comments]

We have Alfa particles which are Helium nuclei. In the same way, do we have any name for Lithium nuclei that are product of nuclear fission? Is there any reason why we mostly talk about alfa, beta and gama particles?

submitted by raffbr2 to askscience [link] [comments]

Drew and Dallan are back with the mostly daily Fark livestream beta that still needs a name. All the news you need, some of the news you don't. Come get informed - but not too much informed because the last 3 stories are about boobies mostly

Drew and Dallan are back with the mostly daily Fark livestream beta that still needs a name. All the news you need, some of the news you don't. Come get informed - but not too much informed because the last 3 stories are about boobies mostly submitted by farklinkbot to fark [link] [comments]

Sep, 2007... Hulu is born. They've got a catchy name, and they're looking for beta testers in all the most popular sites: MySpace, AOL, MSN, Yahoo, etc... Go, Hulu, go!!

submitted by Foobar789 to Hulu [link] [comments]

As the beta comes to a close, name the one thing you HATED the most in BO3.

I feel like this can resonate with Treyarch/this sub so when the game releases, we can check off the things we see here.
EDIT: Did not expect so many replies. I'm basing this list on the amount of comments that complain about said feature. However, this list should not be treated as solid or finished in any way. The Beta is over, no doubt, but there is always a reason to have this lying around.
MOST Hated List.
FLINCH. (Causing the enemy to dish out accidental headshots).
Black Hat. (Insanely easy to steal almost any scorestreaks)
Spawns. (Example: Killstreaks do not count as a soldier in enemy spawn, does not trigger spawn flip)
PC Optimization/Crashing on XBONE.
Unplayable Lag.
Rejack in SND
Hellstorm OP, Mothership UP
Potential of Flack Jacket/Tactical Mask being crutch perks (because lethals and tacticals are much more dangerous)
Ghosts ability requires too much movement/needs to compensate proc times.
Sudden frame drops during firefights.
submitted by Fu453 to blackops3 [link] [comments]

Since the Beta starts soon and I want to make the most of my play session, could you give me the names/locations of some interesting areas to explore?

submitted by MLGNoscoper044 to fo76 [link] [comments]

The Alternate Universe Ending Theory: A complete log of all the evidence

The Alternate Universe Ending Theory: A complete log of all the evidence
(This is long, but I promise it's worth your time. If I had to place a $500 bet on any AOT ending, I'm going all in on this. Thanks for reading!)
Having been on my university break for quite some time now, I have spent my time arduously attempting to figure out the finale of Attack on Titan. I have created document after document, chatted with other fans, scoured forums; many people have devised some strong theories. However, there is one manga panel that is rarely mentioned and it is one I cannot move past: 'Goth' Mikasa and 'Nerd' Armin (from the Attack on School Castes) appearing in Chapter 120 of the main story.

Here is the panel I am referring to. This shows Eren's PAST memories. Notice the shard in the very top left corner?
When we zoom in, we can see that this is 'Goth' Mikasa and 'Nerd' Armin. Take note of Mikasa's hairstyle and Armin's glasses...

See Mikasa's hairstyle and Armin's glasses?
For those who are unaware, the 'Attack on School Castes' is an alternate universe where the characters from Attack on Titan live a simple, peaceful life and attend high school. They are included alongside the official manga as 'previews,' and are published at the end of each volume, starting with Volume 21.
Though there are clear comedic purposes to these previews, there are important events that take place in this alternate universe. I will now summarise these quickly, as they serve as the foundation for this theory:
  1. In this alternate universe, Eren is seen as a 'nobody,' and is very bored with his life. 'Goth' Mikasa and 'Nerd' Armin befriend Eren because he 'protected' them.
  2. One day, Eren has a dream that he was fighting a zombie apocalypse at his high school. He woke up from this dream crying.
  3. After this dream, Eren continually mentions that his life is boring; he wishes that his dream was real, just so his life would be more interesting. He wishes to become a 'threat to all of humanity' just so 'something interesting would happen.' (I'll post this panel below, as I believe it is important).
  4. Then Ymir Fritz is on the scene, and she is worshipped as a God. Eren is the only one who can see her.

Eren in the Attack on School Castes wishes to become a 'threat to all of humanity' because he is tired of a life where 'nothing happens.'
Many have brushed off the memory shard of Goth Mikasa and Nerd Armin, stating instead that it's most probably an easter egg. I thought that too, until I stumbled across this interview with Isayama:

Reporter: What's your favourite fake preview?
Isayama: Definitely the High School Caste AU. Even though there are only two pages each time, I spend about five pages worth of time and energy to complete them.
Reporter: What’s the appeal of that AU?
Isayama: If possible, I want to draw something that is linked to the original manga’s universe. That’s how I’m approaching it now.

The interview was conducted on July 20th, 2019. Chapter 120, where Goth Mikasa and Nerd Armin appeared in the past memory shards, was published on August 9th, 2019 - only a few weeks later. This suggests to us that this memory shard was no mere easter egg - but may potentially open up the possibility of alternate universes in Attack on Titian.

This brings me to the next piece of the puzzle: One of Isayama's primary sources of inspiration for Attack on Titan is Muv Luv Alternative. In fact, he even stated that the ending was similarly inspired by Muv Luv. Here's the kicker: The Muv Luv franchise is based around alternate universes.
So, to investigate further, I watched various Muv Luv play-throughs and scoured their wiki. I discovered that the similarities between Muv Luv and AOT are striking, for example:
  • Both stories involve mindless giants; in AOT these are Titans, in Muv Luv these are BETAs (which are aliens).
  • Both stories involve 3D manoeuvring gear.
  • Both stories have similar arcs.
  • In Muv-Luv, there are certain characters who obtained powers as a byproduct of science mishap, and though they are very powerful, they suffer headaches as a result of this; parallels with Mikasa and the Ackerman powers.
However, the most crazy similarity of all is the beginning of Muv Luv Alternative and AOT; both main characters wake up from a dream crying:

In Muv Luv, the main character wakes up from a dream crying. This was in reference to waking up from an alternate universe.

In Chapter 1 of AOT, Eren wakes up in a similar way; having experienced the 'longest dream' and also crying.

Interestingly, Eren had the exact same experience in the Attack on School Castes previews.
So, knowing all of this, I devised a theory, linking AOT, the Attack on School Castes and Muv Luv:
  • The memory shard of Goth Mikasa and Nerd Armin was in the past. This means Eren was living in the Attack on School Castes alternate universe first.
  • In the Attack on School Castes alternate universe, Eren was tired of his boring life and wanted 'something to happen.' He wanted to destroy humanity. This was his wish.
  • In the Attack on School Castes, he made a deal with Ymir for this to come true.
  • Everything we have seen from the moment Eren woke up in Chapter 1 of the AOT main manga is a result of Eren's wish being fulfilled. This parallels the plot of Muv Luv, the game we know Isayama took great inspiration from.
I then re-read the manga and re-watched the anime in an attempt to either prove/disprove this theory. My verdict is: it made more sense. Way more sense. I will attempt to explain the plot of AOT (simplified) through this new lens, and this forms the basis of my evidence for this theory:

  1. In the beginning of AOT, Eren expressed the same boredom and desire for something to happen.
  2. Then something did happen; the titans. Humanity was being destroyed, just as Eren in the previous High school Universe wished for.
  3. Just as in Muv Luv, Eren's memories of a past, alternate universe would have been wiped (which as a side note, would parallel nicely with the implied memory wiping that the 145th King conducted on Eldians). Because of this, Eren believes he is fighting titans, saving humanity, and is none the wiser.
  4. Until, however, he kisses Historia's hand. We still don't know all of what Eren saw. However, if this theory is correct, then I am willing to bet he saw that all of this destruction was his wish from the start in a past alternate universe. (And I mean, his face doesn't look too happy).
  5. This explains the panel where Eren is talking to Ramzi perfectly. Eren expresses regret over what is to come (ie. The Rumbling) with the words 'I wished for it. I wanted to wipe it all way.' Wished = past tense. Wanted = past tense.
  6. It also explains this scene where Eren reflects on kissing Historia's hand retroactively. He says 'even if this was set in stone from the start,' and 'even if this is what I wanted.' Again; wanted = past tense.
  7. It similarly explains the scene with Hange, where Eren seemingly begs them for 'another way.' However, as mentioned before, there is no other way. This was set in stone from the start due to Eren's wish to destroy humanity. All he can do is to keep moving forward.
  8. Since kissing Historia's hand, Eren knows this is all his fault. This is why his attitude and demeanour changes drastically since that occasion. It's why he tries to push away his friends. This regret and shame is foreshadowed in the Attack on Castes panel, where Eren says (rather grimly) 'it's all because I wanted to destroy the world.'

So, if Muv Luv led me to discover these parallels, then can the plot of Muv Luv Alternative similarly predict the ending of Attack on Titan? (And let's recall, Isayama himself said the ending of AOT is inspired by Muv Luv).
In a nutshell, the ending of Muv Luv Alternative depicts the main character leaving the alternate universe of destruction for his 'previous world'. He loses all of his memories, and everyone will similarly forget him and what he did.
To translate to Attack on Titan:
  • Eren won't stay in the current universe of destruction (what we know as the current world of Attack on Titan).
  • Everyone will forget him and what he did, and he will travel (most probably) to the Attack on School Castes universe where he previously resided. Presumably, the other characters will 'travel' too.
  • In this universe, I believe there will be two options: Eren will 'wake up' as the same age he was in the Attack on School Castes previews, and the last chapter will also include a timeskip that shows Eren as an adult; OR, Eren will 'wake up' in this universe and time will have passed (Eren in Chapter 1 was 10, Eren in Chapter 139 will be 19/20; so 10 years will have passed). Eren depicted as an adult is an important detail (and this will be discussed further below).

The concept of the AOT characters leaving this universe for another has been heavily foreshadowed before (it's just that most of us didn't think to interpret it literally). As shown below (some examples of many):

Mention of a 'world we don't know about yet.'

This heavily aligns with the theory that Eren wished for this world of destruction, or 'pain and suffering,' yet another world exists.

This panel is excellent foreshadowing if correct; 'if only those kids could've lived normal lives.'

Here is further foreshadowing of the characters living 'long, happy lives.' Interestingly, though Eren's motivations have long been confusing - his desire for his friends to live 'long, happy lives' has always been made clear. If we also note what Hange said when talking to Levi about running away, she emphasised that even if they returned to Paradis, the 'Jeagirists control the land with the Spinal Fluid.' So, with only 3 chapters left, the only feasible way I can see the AOT characters living 'long, happy lives' is an alternate universe.

This is an image that was shown during the Season 3 ending scene. Many have suspected that these are the young Tybur children in a few years time. However, given the current fashion trends seen in Attack on Titan, these uniforms seen far too modern. So instead, could this foreshadow the Tybur children in the alternate universe (which we know is set in the 21st century?)

EDITED TO ADD: A user in the comment section also pointed out that in the Akatsuki no Requiem MV (which appears to foreshadow the ending of AOT), there is a lot of imagery of a character leaving one world for this city (seen above) in an elevator. Also, if you flip this image to the right side up, the character is actually travelling downwards to this city- parallels nicely with the previous image that says 'underneath this world full of pain and suffering exists another world where light cannot reach.'

However, probably the most striking evidence of all is what Eren says to Ymir in Paths, 'Lend me your strength, I will put an end to THIS world.' Grammatically speaking, usually one will say 'I will put an end to THE world,' or 'I will save THE world.' Eren saying he will put an end to THIS world, implies the existence of MORE THAN ONE WORLD.

Eren says 'I will put an end to THIS world' rather than I will put an end to THE world.
This is also similar to Eren's phrase 'because I was born into THIS world.' In fact, when Zeke asks Eren why he is betraying him in Paths and going ahead with the Rumbling, Eren just replies 'because I was born into THIS world.' That's an incredibly vague and weird justification for annihilating the planet - unless you put it into the context of this theory; that Eren is going ahead with the Rumbling because he has no other choice, THIS world of destruction was his wish from the start.

Again, born into THIS world, rather than born into THE world.

Incase you still weren't convinced, take a look at the Season 4 opening song. First thing to note, the cover art for this song is of a modern-day classroom. Further, the lyrics of this song seem to parallel perfectly to the occurrences in the previous Attack on School Castes universe, right as Eren made a deal with Ymir to destroy the world. See some of the notable lyrics below:
"Let's start a new life from the darkness"
"Destruction and regeneration. You are the real enemy."
"Time to leave school, stepping in others shadows. When I noticed, I was alone at dawn."
"It's okay to cry for now. I have to get ready for tomorrow. I have to do my homework and go to bed. My war."

Contrastingly, the Season 4 closing song appears to foreshadow the ending, whereby Eren and his friends will return back to their previous alternate universe, losing all memories and proof that they ever existed in the universe of destruction (what we see in Attack on Titan); see some of the notable lyrics below:
"Someone please disperse
The proof that I existed here
Even if my bones turned to sand and disappeared
I'm alive."

Finally, I want to point out two 'bonus' puzzle pieces.

  • The first puzzle piece is a key detail that many overlook: the story about the miner in Episode 25 of the anime. You can read Part 1 and Part 2 here.
To summarise this story that appeared in the anime intermission: There was a miner that originally dreamt of a better life and as such, wanted to dig his way into Wall Sina. He was an expert at digging, doing so for 20 years. One night, he finally attempted to dig to a better life; but no matter what he did, it was no use. On the brink of giving up, his friend instead insinuated he should accept and be happy with 'his lot in life.' It was then revealed that the miner suddenly disappeared without a trace, even the pit he had dug had disappeared. His friend also vanished, never to be seen again.
As a parallel, Eren Yeager is currently 19 years old. His birthday is March 30, which is directly before the release of the final chapter of Attack on Titan (April 9). Symbolically speaking, Eren will be 20 in the last chapter of the series. This correlates to the 20 years mentioned in the story of the miner; Eren has been trying, fighting and battling for 20 years, and though it is theorised that he caused this mess in the first place, he too is striving for a better life (as he often refers to 'that scenery.') That better life can be found in an alternate universe, which is why Eren and friends will similarly disappear without a trace (just like the miner and his friend); they will be finally free from the destruction that Eren wished for.

  • The second puzzle piece is that the Attack on Titan manga will end with Chapter 139.
This is rather strange, considering that almost all AOT volumes have included 4 chapters and concluded with an even-numbered chapter. Yes, this could simply be a coincidence or an over-sight. However, it's interesting that when looking at Numerology, the number 139 represents 'the end of a cycle; it is not a 'real' death, but just the end of one period, and therefore the beginning of another.' This perfectly aligns with Isayama's own words, as when he was asked about the ending of Attack on Titan, he simply replied 'it's just the beginning!'


Now I know what you may be thinking; 'what about the infamous final panel? How does that work with this theory?' This could go a number of ways, but I think a huge clue is the parallels between Grisha and Eren's love interests. I will break it down:
  • Grisha first married Dina, who is of royal blood.
  • They birthed a child, Zeke. This child of royal blood was born to be utilised as a weapon; arguably not 'free.'
  • Grisha, then on the brink of death, was given a second chance at life behind the walls. He then married Carla.
  • They birthed a child, Eren. This child wasn't raised to be a weapon, and appears to have an innate desire to achieve freedom (even if that restriction and destruction was implemented by him in the first place).

So, if this theory is correct, let's look at how this parallels with Eren:
  • Eren and Historia appear to be allied together at the moment (a whole separate host of evidence for this, but if I digress this theory will be too long). Notably, Historia is also of royal blood; parallels to Dina.
  • It is likely at this stage that Eren is the father of Historia's child (again, also has evidence but too lengthy for here). Unless the titan curse is broken in the next 3 chapters, or so as long as the people of Paradis are considered 'subjects of Ymir,' this child will not be born free (and the popular reincarnation theory similarly dictates this to be so); parallels to Zeke.
  • However, if Eren and the other AOT characters 'wake up' in the Attack on School Castes alternate universe, where presumably time has passed, it is likely that Eren will have a 'second chance,' similar to Grisha; however, this time with Mikasa. (And for further proof, this panel in the Attack on School Castes previews shows that Eren clearly has romantic feelings for Mikasa).
  • If Eren and Mikasa have a child together in this alternate universe (where again, presumably time has passed), this child will be truly free - as it was not born in THAT world of destruction that Eren wished for, and has now escaped from. This is what I believe the last panel will show, and this was eerily foreshadowed already (see below):

First, notice what Zeke says; 'no one will cast blame on you for forgetting everything about your first family to enjoy this happy life.' This would foreshadow the ending perfectly if this theory is true; that Eren has forgotten everything about his first family (Historia) due to the memory wipe, and now experiences a 'happy' life with Mikasa in the alternate universe. Also, notice how Grisha and baby Eren look eerily similar to the father and child in the final panel? However, Grisha does not have a beard here, whereas the man in the final panel clearly does. Instead, I believe the man in that final panel is Eren (with a beard), holding his and Mikasa's child.

To add further credence to the importance of Mikasa and Eren's relationship in the final chapter of Attack on Titan, I would like to highlight an important quote in Muv Luv, said by one of the main love interests:
You want to meet him again, don't you? Then you should say... 'See you Later. Not goodbye.'
The concept of saying 'See you later' rather than 'Goodbye' is a prominent theme in Muv Luv, and especially pertains to the travel across alternate universes.
Where else have we seen this before? Right at the beginning of AOT:

Just like the love interest in Muv Luv, Mikasa says 'see you later,' rather than 'goodbye,' hinting she and Eren will meet again.
Now, this next part is purely speculation, but I believe there could be more to Mikasa's character than we originally suspected:
  • We know that as of her father's side, Mikasa is an Ackerman. They are resistant to the powers of the Founding titan; including memory wiping.
  • Mikasa is also apart of the 'Oriental' bloodline (through her mother). They are also resistant to the powers of the Founding titan, and again, this includes memory wiping.
  • This means that despite being Eldian and able to enter the Paths, both sides of her bloodline are resistant to memory wipes. This puts Mikasa in a very unique position.
  • And, when you think about it, the plot point that some clans (such as the Ackerman's and the Oriental Clan) are resistant to the memory wipes has been rather fruitless and purposeless so far. It was not used to reveal any information on the outside world - so why else would Isayama include this detail?
  • We know that in Muv Luv, when characters exited an alternate universe, their memories were wiped. What if, when travelling from the previous (Attack on School Castes) universe to the AOT universe (what we see in Chapter 1), Mikasa's memories were not fully wiped?
  • This would explain this panel in Chapter 9 where Mikasa says Armin's abilities have saved them 'many times in the past,' and Armin is confused as to when this occurred.
  • Similarly, this panel of Mikasa saying 're-opening the same old wound... do I really have to start everything anew yet again?
  • What is most convincing are these panels in Chapter 6. Mikasa sees Eren is being choked, and she says 'I'd seen this scene before, over and over again.' She then follows this up in the next panel, talking about the 'cruelty of THIS world.' Again, saying THIS world, rather than THE world.
  • Most importantly is the phrase 'come back home,' of which Mikasa says to Eren multiple times throughout the manga. Instead of interpreting it literally, what if Mikasa is referring to 'home' as the previous alternate universe in which they came from?
  • In fact, in Mikasa's character song, there are multiple important lyrics that link to this theory and going 'back home' with Eren:
" When I woke up again, At that moment… I found you"
"You are my home to return to, no matter where you are."

  • In linking with this, the OST 'Name of Love' also potentially foreshadows this theory and Eren and Mikasa meeting again at the finale:
"Goodbye world. Our shadows, standing side by side, do not cross each other."
"somewhere in this world, if we can meet in the future, please dont forget... about me"

Though I feel pretty confident about other aspects of this theory, I am not 100% sure whether Mikasa has retained her memories or not. Irrespective of this, if this alternate universe theory proves to be true, then I still believe it is likely that the final chapter will include Mikasa and the scarf, and the phrase 'lets go home' when going back to the original alternate universe.

Now, answering some of the questions/complaints I can anticipate in the comments:
  • "A parallel universe is unlikely and comes out of no where."
Not necessarily true. The fact that Eren was able to change Grisha's memories without causing a paradox implies that multiple or alternative universes can indeed exist. Further, there have been various hints throughout the series already; such as the Paths and the ability to transcend time, as well as all the symbolism of rebirth and second chances (especially in the latest manga chapters).
  • "Eren and Ymir making a deal in the Attack on School Castes (previous/original universe) seems like a reach."
Well, have you considered the original painting of Ymir and the Devil, making some sort of deal? We know that Founder Ymir gained her titan powers from an unknown organic material when falling into the tree... so what else could these paintings be depicting, I wonder? And let's not forget who is currently seen as the Devil... (*cough Eren*).
Further, it's rather interesting; Ymir was the original 'Founding Titan,' meaning she had the ability to wipe all memories. If she was the one involved with Eren in the School Castes universe (where she is viewed as a 'God'), and partook in his deal, this could explain how the new universe (and subsequently wiped memories of the previous universe) came to be. Further, I believe that in Norse Mythology, 'Ymir' was symbolic of the creation of Earth; this could potentially be excellent symbolism of the role Ymir Fritz plays in the creation/manipulation of the two universes I am theorising about.
Additionally, and this might be the most concrete proof of all; if we go back to the Chapter 120 manga panel with the memory shards of Eren's past (the one with Goth Mikasa and Nerd Armin), down the bottom left is Ymir Fritz. Eren hadn't met her yet, so why was she in Eren's past memories at this stage? Unless, of course, they'd already met in a previous alternate universe to make the aforementioned 'deal.'

Ymir Fritz in the Chp 120 memory shard panel; depicting Eren's 'past' memories.
As a final note; the first Chapter of AOT when Eren wakes up from his 'dream' is titled, 'To you, 2000 years from now,' and then the Chapter when Eren finally reunites with Ymir Fritz is titled 'From you, 2000 years ago.' What does Eren say in the latter chapter? It ends now.
"Okay, but why The Rumbling? It doesn't seem like Ymir or Eren want this."
This is the one thing that Isayama would be yet to explain, and is a probable reason as to why Eren and Ymir's true motivations and points of view have been shrouded in mystery. However, if we theorise that Eren made a deal with Ymir in the past alternate universe to 'destroy humanity,' then Eren must fulfil this deal and either complete that mission, or be killed in the process. This was hinted already during the scene where Eren Kurger says to Grisha 'if you want to save Armin and Mikasa, then you need to fulfil your mission.' If we know that attack titan inheritors are connected- then perhaps was this meant for Eren? Is this why he 'keeps moving forward?'
  • "But I've seen X, Y, Z theory and it sounds much more plausible."
The beauty of this theory is that there will be essentially two endings; a conclusion to the universe we see in Attack on Titan (most likely Chapter 137 and 138), and then a conclusion to the entire story (Chapter 139), of which I predict will be Eren and co. travelling back to their previous universe and finally being 'free.' So, your favourite theory within the AOT universe could still happen.
  • "There's only a few chapters left, I doubt this will happen."
Actually, the fact that there are only a few chapters left strengthens this theory. Just as in Muv Luv, and just as in that story of the miner digging under the wall - the characters suddenly vanish. 3 chapters is not a lot of space to tie up every last loose end, but this isn't needed if Eren and his friends suddenly travel to their previous universe.
Also, consider again the picture of the Tybur children in the school uniform. They are a little older in that photo (maybe 5-7 years or so older). If the last panel is of Eren holding Historia's baby (with no alternate universes), then you'd also need to have a time skip to show these Tybur children... that doesn't work out. However, if there is an alternate universe where time has passed... it does.
  • "Isayama said the story doesn't have a happy ending, this is a happy ending!"
Isayama actually said he wanted to betray the reader. I also think this ending will shock a lot of people, and potentially be quite controversial. Interestingly, Isayama included a little text bubble in the Attack on School Castes that said, with no real context, "I do feel ashamed about the reveal being a dream." (See below).

Does this hint that Eren in the final chapters will wake up in the previous universe, memories lost - just like Chapter 1? Is this the big 'reveal' that Isayama is 'ashamed' of?
  • "From a narrative point of view, this ending sucks. It's cliche and I've seen it done before."
First and foremost, I don't think Isayama could ever create an ending where everyone is happy (I mean, just look at the divide in the community between Jeagerist and Alliance supporters). However, I do think he could create an ending that no one would expect - and this theory is exactly that. Yes, there are plenty of isekai animes, or stories involving alternative universes - but it seems that most of these characters travel in time/space for benevolent reasons. I personally haven't seen a story where a character travels to an alternate universe purely to destroy it, just because he was 'bored' and 'wanted something to happen.' It would also mean that for over a decade, Eren was the true villain of the story, and we were none the wiser. What better way to betray your readers than that?

TL;DR: Goth Mikasa and Nerd Armin from the 'Attack on School Castes' appear in a memory fragment of the AOT main story (Chapter 120). Isayama also recently confirmed that these School Caste alternate universe previews would be linked to the main story. I believed that this could prove the existence of alternate worlds in Attack on Titan, and thus began my research. I discovered that Isayama drew great inspiration from a game called Muv Luv Alternative; a story about alternate universes, and similarly found significant parallels between the two. I then devised a theory that Eren existed FIRST in the Attack on School Castes universe and due to his boring life, wished to destroy the world. He made a deal with Ymir to do so, and hence Chapter 1 of AOT is the result of this wish being fulfilled. As in Muv Luv, Eren's memories of a previous world are wiped, and he believes he is saving humanity- until he kisses Historia's hand and realises that all this destruction was his wish from the start. I predict that in the final chapter of the AOT manga, Eren and the other characters will 'wake up' back in the previous/original alternate universe (School Castes), this is how they will be truly free.
submitted by emmyeggo to titanfolk [link] [comments]

Can't wait to get this guy out of his Tupperware and into my tank. He just might be the most beautiful beta I've ever found. Reddit, meet... wait I actually haven't named him yet.

Can't wait to get this guy out of his Tupperware and into my tank. He just might be the most beautiful beta I've ever found. Reddit, meet... wait I actually haven't named him yet. submitted by Rule1ofReddit to PlantedTank [link] [comments]

"I would never wear a jersey with another man's name on my back, that is the most beta thing I can imagine"

submitted by GetFreeCash to TheBluePill [link] [comments]

Bannerlord Early Access - Mainline 1.5.7 & Beta Branch 1.5.8 Patch Notes

Greetings, Peasants.

CURRENT MAINLINE PATCH: e1.5.7

CURRENT BETA BRANCH: 1.5.8

Welcome to the patch thread, we make these threads to save us another pin space for other things.

Taleworlds forum bug reporting thread

Mount and Blade Discord

Link to wiki - Previous patches and threads inside

Main e.1.5.7

Latest Changes:

Singleplayer

Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
Fixed a bug that enabled eliminated clans to propose kingdom decisions.
'Preventive Medicine' perk now works after successful hideout assaults.
Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
Fixed a bug that caused the education focus point rewards to not be applied to the child.
Fixed education notifications triggering in games with ageing disabled.
Removed non-civilian weaponry from civilian starting equipment sets.
Removed skill templates that override already present character skills.
Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
Fixed a crash that occurred on load when a disbanding party remained in an army.
Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.

Multiplayer

Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.

Combat Changes

Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
Slightly increased base accuracy for Mounted Archery.

Equipment Changes

New Shields:

Bronze Reinforced Highland Large Shield

Hit Points: 90
Armour: 5
Weight: 1.2

Iron Reinforced Highland Large Shield

Hit Points: 140
Armour: 5
Weight: 2

Leather Bound Kite Shield

Hit Points: 80
Armour: 5
Weight: 1.2

Worn Kite Shield

Hit Points: 80
Armour: 5
Weight: 1.2

New Bow:

Guard’s Bow

Accuracy: 95
Damage: 63
Speed: 80

Crossbow damages decreased:

Light Crossbow Damage decreased from 65 to 60.
Crossbow Damage decreased from 78 to 72.
Arbalest Damage decreased from 90 to 85.

Menavlion damages decreased:

Menavlion damage decreased from 120 to 109.
Long Menavlion damage decreased from 125 to 118.
Heavy Menavlion damage decreased from 158 to 151.
Cavalry Menavlion damage decreased from 118 to 110.
Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
Eastern Heavy Mace damage increased from 59 to 69.
Eastern Infantry Club damage increased from 39 to 43.
Imperial Heavy Axe swing speed decreased from 98 to 93.

Throwing Weapon Damages increased:

Javelin damage increased from 34 to 40.
Imperial Javelin damage increased from 45 to 50.
Light Javelin damage increased from 25 to 27.
Francesca damage increased from 44 to 51.
Highland Javelin damage increased from 46 to 51.
Northern Fish Harpoon damage increased from 33 to 38.
Reinforced Northern Fish Harpoon damage increased from 49 to 55.
Jereed damage increased from 52 to 55.
Southern Throwing Axe damage increased from 49 to 55.
Northern Throwing Axe increased from 34 to 40.

Desert Oval Shield:

Hitpoints decreased from 160 to 100.
Armour decreased from 15 to 5.
Weight decreased from 3.2 to 1.2.

Decorated Oval Shield:

Hitpoints increased from 125 to 140.
Armour increased from 10 to 15.
Weight decreased from 4.7 to 3.

Footman's Wicker Shield

Hitpoints increased from 190 to 230
Armour increased from 12 to 15

Troop Changes

All Skirmishers:

Improved acceleration when running.
Slightly improved Combat Movement Speed.
Captain Mode: Increased Ranged AI level.

All Shock Troops:

Removed default Small Heater Shield.

All Archers:

Captain Mode: Increased Ranged AI level.

All Cavalries:

Decreased health for all horses by 20.
Decreased armour for cavalry:
-4 for light cavalry
-8 for heavy cavalry

Increased troop counts for captain mode:

+2 for light cavalry
+1 for heavy cavalry

Aserai

Tribal Warrior:

Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.

Skirmisher:

Starts with default Desert Oval Shield.
Default two 4-stack Javelins have been merged into one 8-stack Javelin.
The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.

Beduin:

Decreased Barding armour value from 4 to 0.
Increased troop count from 10 to 13.
Desert Horse health decreased from 200 to 180.
Nahasan health decreased from 200 to 180.
Husnphree health decreased from 280 to 260.

Mamluke:

Decreased barding armour value from 25 to 17.
Increased troop count from 7 to 8.
Decreased Improved Barding Perk armour value from 42 to 34.
Barb Horse health decreased from 235 to 215.
Tough Nahasan health decreased from 230 to 210.
Agile Barb Horse health decreased from 230 to 210.

Battania

Wildling:

Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.

Savage:

Improved acceleration when running.

Oathbound:

Armour increased from 43 to 46.
Combat Speed decreased from 0.9 to 0.8.

Mounted Warrior:

Decreased barding armour from 8 to 3.
Increased troop count from 11 to 13.
Decreased improved barding Perk armour from 29 to 21.
Dale Pony health decreased from 215 to 195.
Agile Dale Pony health decreased from 215 to 195.
Fell Pony health decreased from 260 to 240.

Empire

Recruit:

Starts with default Leather Bound Kite Shield.
Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.

Legionary:

Armour increased from 41 to 44.
Combat Speed increased from 0.7 to 0.8.
Running Speed increased from 78 to 79.

Palatine Guard:

Crossbow Perk is changed to Light Crossbow Perk.

Courser:

Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Courser health decreased from 220 to 200.
Midlands Palfrey health decreased from 220 to 200.
Danustica Horse decreased from 220 to 200.

Cataphract:

Decreased barding armour from 43 to 35.
Increased troop count from 7 to 8.
Imperial Warhorse health decreased from 265 to 245.
War Courser health decreased from 250 to 230.
Imperial Charger health decreased from 255 to 235.

Khuzait

Rabble:

Improved acceleration when running.

Spear Infantry:

Armour increased from 23 to 28.
Combat Speed increased from 0.8 to 0.9.
Slightly improved acceleration when running.

Steppe Bow:

Stronger Bow Perk grants Recurve Bow instead of Short Bow.

Khan’s Guard:

Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.

Nomad:

Decreased barding armour from 4 to 0.
Increased troop count from 10 to 13.
Steppe Horse health decreased from 190 to 170.
Tarpan health decreased from 190 to 170.
Steppe Charger health decreased from 190 to 170.

Mounted Archer:

Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Steppe Saddle Horse health decreased from 200 to 180.
Steppe Tough Horse health decreased from 225 to 205.

Lancer:

Decreased barding armour from 40 to 32.
Increased troop count from 7 to 8.
Steppe Warhorse health decreased from 220 to 200.
Makeb Horse health decreased from 265 to 245.

Sturgia

Brigand:

Starts with default Worn Kite Shield instead of Northern Kite Shield.

Berserker:

Improved acceleration when running.

Varyag:

Armour increased from 39 to 42.
Running Speed increased from 78 to 79.

Hunter:

Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.

Raider:

Decreased barding armour from 15 to 8
Increased troop count from 9 to 11
Trotter health decreased from 210 to 190
Tyal Horse health decreased from 250 to 230

Druzhinnik:

Decreased barding armour from 20 to 18
Increased troop count from 7 to 8.
Decreased improved barding Perk armour from 44 to 36.
Sturgian Hunter health decreased from 245 to 225.
Tougher Tyal Horse health decreased from 270 to 250.

Vlandia

Peasant Levy:

Improved acceleration when running.
####Sergeant:
Armor increased from 37 to 40.
Running Speed increased from 78 to 79.

Arbelist:

Troop Count increased from 15 to 16.

Sharpshooter:

Troop Count increased from 10 to 11.

Vanguard:

Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Decreased improved barding Perk armour from 30 to 22.
Saddle Horse health decreased from 220 to 200.
Hunter health decreased from 220 to 200.
Jaculan Horse health decreased from 220 to 200.

Knight:

Decreased barding armour from 44 to 36.
Increased troop count from 7 to 8.
Charger health decreased from 230 to 210.
Faster Charger health decreased from 230 to 210.
Brawler health decreased from 270 to 250.

Previous Beta Hotfixes:

21/01/21

Singleplayer

Fixed a crash related to trade penalties that were occurring when engaging looters.
Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
Fixed the issue with the sorting feature not working as intended.

Multiplayer

Combat Changes

All non-throwable spears can now be braced.

Troop Changes

Aserai

Skirmisher

Troop Count value increased from 18 to 19.

Tribal Warrior

Troop Count value increased from 22 to 23.

Guard

Troop Count value decreased from 16 to 15.

Archer

Troop Count value increased from 15 to 17.

Battania

Savage

Troop Count value decreased from 18 to 16.

Empire

Menavlion Infantry

Troop Count value decreased from 16 to 15.

Archer Militia

Troop Count value increased from 15 to 16.

Khuzait

Steppe Bow

Troop Count value increased from 15 to 17.

Vlandia

Voulgier

Troop Count value decreased from 17 to 16.
18/01/21

Singleplayer

Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
Fixed a crash that occurred after the declaration of war in the 'Spy Among Us' quest.
Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
Fixed discrepancies towards body armour weights.
Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
Fixed misspelt settlement names on the campaign map.
Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
Added one-click orders to F4 through F9 keys. Players can now give:
F4 - Toggle Fire
F5 - Toggle Mount
F6 - Toggle AI
F7 - Face Direction
F8 - Shield Wall
F9 - Line Formation orders

Multiplayer

Fixed a UI crash that occurred when logging in or out.
Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.

Combat Changes

Spears used on foot now deal damage earlier.
Thrust attacks now hit for perfect damage earlier.

Weapon Changes

New Weapon:

Highland Noble Two-Handed Sword (Fian)

Swing Speed: 91
Damage: 99
Length: 105

Empire Polearm (Palatine Guard)

Swing Speed: 76
Damage: 103
Length: 163
Aserai Mace Swing Speed value decreased from 94 to 89.
Aserai Heavy Mace Swing Speed value decreased from 87 to 86.

Southern Pike (Aserai):

Thrust Speed value increased from 89 to 91.
Damage value increased from 39 to 44.
Battania Mace Swing Speed value decreased from 97 to 91.

Highland Two-Handed Sword (Fian):

Swing Speed value decreased from 96 to 88.
Damage value decreased from 103 to 93.

Highland Pike (Battania)

Thrust Speed value increased from 88 to 89.
Damage value increased from 36 to 40.
Empire Mace Swing Speed value decreased from 92 to 87.
Empire Heavy Mace Swing Speed value decreased from 88 to 87.
Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.

Eastern Pike (Khuzait)

Thrust Speed value increased from 89 to 91.
Damage value increased from 38 to 42.
Sturgia Mace Swing Speed value decreased from 92 to 88.
Vlandian Mace Swing Speed value decreased from 96 to 91.

Awl Pike (Vlandia)

Thrust Speed value increased from 91 to 92.
Damage value increased from 37 to 41.
Light Crossbow Damage value decreased from 70 to 65.
Crossbow Damage value decreased from 85 to 78.
Arbalest Damage value decreased from 95 to 90.

Troop Changes

Aserai

Skirmisher

Speed value increased from 82 to 83.
Troop Count increased from 17 to 18.

Tribal Warrior

Speed value increased from 78 to 79.
Troop Count increased from 21 to 22.

Battania

Clan Warrior

Speed value increased from 81 to 82.

Savage

Speed value increased from 83 to 84.

Wildling

Speed value increased from 82 to 83.

Fian

Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two-Handed Sword.

Empire

Recruit

Speed value increased from 82 to 83.

Legionary

Speed value increased from 77 to 78.

Palatine Guard

Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.

Khuzait

Rabble

Speed value increased from 80 to 81.

Spear Infantry

Speed value increased from 78 to 79.

Sturgia

Warrior

Speed value increased from 78 to 79.
Troop Count decreased from 20 to 19.

Brigand

Speed value increased from 82 to 83.

Berserker

Speed value increased from 82 to 83.
Troop Count decreased from 17 to 16.

Varyag

Speed value increased from 77 to 78.

Vlandia

Peasant Levy

Speed value increased from 81 to 82.

Sergeant

Speed value increased from 77 to 78.
Initial Beta Patch Notes

Beta e1.5.8

Latest Changes:

Singleplayer

Crashes

Fixed a crash that occurred at scene load.
Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
Fixed a crash that occurred when pasting a crafting weapon in the smithy.
Fixed a crash that occurred when pressing 'transfer all' in the inventory.
Fixed a crash that occurred when initiating a campaign map encounter.
Fixed a crash that occurred due to invalid items in towns.
Fixed a crash that occurred when marrying your daughter to a hero.
Fixed a crash that occurred after clicking the 'you are my prisoner now' dialogue option while raiding a caravan.
Fixed a crash that occurred when creating a new rebel clan.
Fixed a crash that occurred when immediately sieging a settlement after leaving the training field.
Fixed a crash that occurred while initialising the last phase of the main storyline.
Fixed a crash that occurred when the barter amount was 0.
Fixed a crash that occurred while loading a saved game after taking the 'Lord Wants Garrison Troops' quest.
Fixed a crash that occurred due to uninitialised parties in some old saves.
Fixed a crash that occurred when a mission ended.
Fixed a crash that occurred during battles.
Fixed a crash that occurred after finishing quests that create special quest bandit parties.
Fixed a crash that occurred in sieges when the player died while controlling a formation which had previously been AI-controlled and the formation was attempting to retake a position.

Performance

Improved campaign map loading performance.
Optimised memory allocations to reduce frame drops on the world map.
Optimised performance and memory usage in the animation system.
Fixed some trade screen related memory leaks.
Improved army deployment performance for field battles.

Localisation

Chinese language updates.
Turkish language updates.
Minor text fixes.

Art

Added 9 Battanian helmets.
Removed shoulder armours that caused clipping issues on Sapling, Sprout and Vlandian Caravan Master units.
Body armour weights have been recalibrated according to armour types and armour values.
Armours no longer have adjectives which define their origin, e.g Southern, Northern, etc.
Made a number of visual improvements on various architectural prop models.
Fixed an issue that caused the player character to have their fists open on the campaign map.

Animations

Added three cheering animation variations. Different cheering animations will now play depending on the result of the battle.

Campaign Map

Campaign map mouse right-click and middle-click behaviour has been changed to hide the cursor and keep it at the same location.
Improved visibility of the 3D gamepad cursor on the campaign map when zoomed out.
Improved Vlandia settlement models and textures.

UI

Changes

Added a new casualty report option for non-hero troop kills/deaths.
Added a new option, Track Attacked Settlements, that automatically tracks settlements in the player's faction that are under attack. The 'Only Leader' option only tracks these settlements if the player is the leader of the faction.
Added a 'Lock Item' button to smelting items in the Smithy along with a warning if the player tries to smelt a locked weapon.
Inventory items of the same type are now arranged by their value when sorted by 'Type'. Same value items are sorted alphabetically.
Added a 'Continue Campaign' button to the main menu that loads the latest save game.
The player party now shows at the top of the scoreboard in battles.
Siege event icons on settlement nameplates are now visible during the bombardment phase.
Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
Added a confirmation query to the game options on 'Cancel' if any changes have been made.
Improved the readability of generic inquiry popups.
Added a failed quest icon to the quests screen.
Added an escape menu to the character creation stages.
Removed the 'Enable Map Notifications' option since some notifications aren’t dismissible and are required for progression.

Fixes

Fixed a visual bug that caused the stone icon to show up incorrectly on the equipment selection radial.
Fixed a configuration bug that caused some options to be set incorrectly.
Removed 'Shops in Settlement' text from the Town Management screen if the settlement is a castle.
Fixed an issue with smelting items being sorted differently when a weapon was smelted.
Fixed some inconsistencies with hero portrait and conversation equipment.
Fixed a bug that caused wanderers' locations to appear incorrectly in the encyclopedia.
Removed incomplete language options from the game menu.
Fixed an issue with siege icons failing to disappear when loading the game.
Fixed an issue with the combat log which caused extra damage from skills & effects to be reported incorrectly.

Battles and Sieges

Added Pillaging: Players and AI can now choose to 'Devastate', 'Pillage' or 'Show Mercy' to settlements that have been successfully sieged.
'Devastate' and 'Pillage' can damage the prosperity and projects of a settlement, as well as, diminish the power of notables in towns. Naturally, the previous settlement owner won’t be too happy about the destruction of their former home. However, the participants of the siege will see their coffers and party morale rise. Still, lords and ladies may or may not approve of the action depending on their traits.
'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements with cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
Center Flank: Skirmishers, Heavy Infantry, Infantry
Rear Flank: Ranged Units, Civilian Units
Left Flank: Heavy Cavalry, Cavalry,
Right Flank: Horse Archers, Light Cavalry.
Players can now assign different troop stacks to different formations to change flanks and deployment order.
Fixed an issue with siege weapon auto-deployment that caused some ranged siege weapons and special archer positions to be left unused.
Fixed a siege issue that caused attacking troops to run into walls until they routed after primary siege engines (towers and ram) were destroyed on all lanes.
Formation AI siege behaviour scoring has been revised significantly, allowing all AI formations to attack or pull back when the situation demands it.
Fixed a condition that caused incorrect calculation for formation AI behaviour selection.
Fixed an issue that prevented AI troops from selecting the correct weapon due to the distance of the enemy through nav mesh.
Fixed an issue that mixed up the positions of the crossbow holster and bolt when spawning in scenes.
Fixed various deployment spawn errors.

Character Development System

Added all of the remaining combat-related engineering perks (10 in total).
Fixed various perk problems with Athletics, Riding, Throwing, Polearm and One-Handed skill trees.
'Pick Them of the Walls' and 'Make Them Pay' perks have been implemented.
Fixed a bug that caused security-related perks to give negative security to settlements.
Minor bug fixes to Medicine and Leadership skills.
Fixed the 'Duelist' perk secondary effect which rewarded the player with 300 renown for winning a tournament.
Fixed a bug that caused the player to get free 'Charm' skill.

Clan and Party

Fixed a bug that prevented family members from being assigned to increase relations in a settlement.
Fixed an issue with the player's siblings being shown as naked and in the wrong education stage.
Fixed a bug that prevented players from being able to donate prisoners.
Fixed a bug that allowed the player to take troops from other non-clan parties.
Fixed a bug that prevented the heir menu from opening if the main hero died while sieging.

Armies

Improved a calculation to make AI parties more decisive when engaging enemy parties on the world map.

Kingdoms and Diplomacy

When a settlement's diplomatic state is changed (because of a change of owner, or a new war or peace declaration), all hostile parties that are inside will now leave the settlement. All hostile heroes without parties will be taken prisoner. All non-hostile heroes will be released.
Mercenaries will now leave a kingdom if they do not get paid for several days because the kingdom is bankrupt.
Kingdoms experiencing financial difficulties will now recruit minor factions less.
Wapeace AI has been improved so that clans make more logical wapeace declarations. The importance of distance between kingdoms has been increased for these decisions. Kingdoms further apart tend to avoid wapeace/tribute deals between each other in most cases.
Fixed a bug that prevented failed rebellion clans from being destroyed after 30 days.
Fixed a bug that caused rebellion clan leaders to have the 'King' title in their name.
Initial position selection for dynamically created kingdoms has been improved.
Fixed a bug related to all player kingdom prisoners being bartered with the player automatically which lead to faulty notifications.
Fixed a bug that caused a lord to barter all of his gold for the player's daughter.

Economy and Trade

Changed the outcome from slaughtering horses from 4 meat and 2 hides to 3 meat.
Added plural forms of trade items, e.g. 'Tyal horses' and 'amphorae of oil'.

Crafting

Fixed a bug during the loading phase that resulted in crafted items appearing in tournaments and not being removed from towns.

Settlement Actions (Town, Village, Castle and Hideout)

200+ power headman notables now provide elite troops.
Fixed an issue that caused artisans to constantly lose power.
Notables at villages which are bounded by a castle now gain more power each day compared to others.
Fixed several bugs related to board games.
Fixed a bug that showed a recruitment label on lords even if they didn’t recruit at a settlement.

Quests & Issues

The deserter party in 'Extortion by Deserters' quest will no longer lose members due to starvation.
Some dialogues have been updated related to the 'Art of The Trade' quest.
Fixed a minor agent spawn rotation problem while spawning guard agents in the 'Gang Leader Needs Weapons' quest.
Reenabled the 'Spy Among Us' quest.
Fixed a bug that caused an incorrect quest log to be shown in 'Overpriced Goods and Art of The Trade' quest.
Fixed a problem that prevented Issues from being completed with modified items such as 'Lame Desert Horse'.
Fixed the 'hideout spotted' log of the 'Conspiracy Base of Operations' quest.
Fixed a bug that set the relationship with the tutorial village's headman to -99 when the tutorial was finished.
Fixed a bug that prevented quest troops from the 'Train Troops' issue from entering hideouts.

Conversations & Encounters

Fixed the position of the player when speaking with the advanced melee trainer.
Fixed incorrect text showing when ransoming enemy lords.
Fixed a problem that caused the conversation to become stuck while talking to the ransom broker in a tavern.
Fixed camera issues when opening a conversation with a companion through the party screen.
Fixed a bug that prevented conversation hero guards from spawning in 'parley' and 'request a meeting with someone' conversation missions.

Other

XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased.
Passive XP for troops in NPC clans has been slightly reduced.
Fixed an issue with mercenaries and minor faction troops having the wrong skill templates.
Haramis now upgrades into Veteran Farises.
Sea Raider Chief's athletics and riding skill values have been swapped.
Barbers no longer carry weapons.
Corrected the clearing of missiles attached to corpses while clearing the scenes, especially in tournaments.
Fixed a bug that caused heroes with a child to have another child in quick succession.
Fixed a bug that caused dead heroes to be shown in the characters location list.
Fixed an issue that led to uninitialised temporary parties to exist longer than intended, causing nobles to remain as prisoners indefinitely.

Multiplayer

Design & Balance

Changed the defender morale effect when the attacker has the Keep flag from '6 / sec' to '[number of flags captured] / sec'.

Map Related

Echerion: Physics improvements and critical fixes. Smoothed out the corner at flag B.
Xauna: Some visual fixes, physics improvements and winter fixes.
Baravenos Encirclement: Improvements to one of the side tower ladders and its surroundings. Fixed a problem with horses getting stuck at flag G.

Other - Miscellaneous

Clan Leaders can now appoint up to 3 Clan Officers. Clan officers can do everything the Clan Leader can other than appoint/demote other Clan Officers or delete the Clan.
Replaced the number of people waiting in the queue with an average wait time.
Added bell sounds to skirmish to indicate when morale is low.

Performance

Fixed an issue that caused stuttering when going through an open gate.

Server & Network

Fixed a crash that occurred when logging in.

Both

Audio

Added an option under 'Audio > Sound in Background' to lower the game volume while the game is out of focus.

UI

Changes

Added 'Enable Death Icon' option.

Fixes

Fixed a bug prevented chat from working with the Numpad enter key.
Fixed an issue with incorrect damage amounts being shown in the combat log.

Performance

Improved the performance of siege battles.
CPU memory usage has been reduced.

Combat

Improved cavalry calculations to take velocity into consideration when switching to two-handed polearm weapons.
Mounted agents will no longer needlessly change weapons when moving short distances or rotating their mounts.
Agents will no longer throw their last throwing weapon if they have no other melee weapon.
Revised weapon score calculation to:
Make agents choose between multiple polearms more effectively.
Take enemy armour into account when selecting a weapon.
Improve weapon reach consideration.
Attacking and blocking with a game controller is now working correctly with all possible options.
Missile trails have been moved to the sticking point of the missiles in order to show the throwing axes and knives projection correctly.
Bastard swords and axes now work like polearms with shields (forced two-handed without a shield and forced one-handed with a shield, no longer requiring the pressing of the X button).

Other

Fixed a bug that caused the 'Refresh Rate' option to be reset to the lowest option in fullscreen mode.

Modding

Added path duplication and fixed some bugs related to path and barrier renaming.
Fixed a bug that caused an error when the 'Show Entity Physics' option was selected on the visibility window.
Fixed a bug that caused an error when deleting a path point.
Fixed a bug that caused a crash when the 'Calculate Ambient Occlusion' button was clicked on the vertex paint menu.
Fixed a visual bug that caused selected meshes to be invisible in the vertex painting mode.
Added CTRL+TAB shortcut for switching between the last selected debug rendering mode and 'Shaded' mode.
A small warning icon has been added to thumbnails in the resource browser to indicate the ones that have issues.
Fixed an issue that caused the texture editor to show textures too bright.
Performed a refactor to make special parties use special components according to their status. E.g. bandit parties will use bandit party components, caravan parties will have caravan party components, etc.

Known Issues

submitted by Arthanias to mountandblade [link] [comments]

Over the past couple years, I've become thoroughly convinced that people don't want a "New MMO" and want another WoW

A lot of titles were brought out and many either died, are barely able to keep a hold, or didn't even make it out the door before getting the Axe. Despite all this, there are laments over games like Wild Star and....hold on, I'll think of something *flips through notes.*
Pantheon?
Probably not, I don't know what people are sad to have the doors shut on except for one of the stranger ideas that was WS. I played a bit, was okay, thought being a zombie was cool. Other than that, it didn't click with me.
Anyway, you had SkySaga which I loved that was shut down, Maplestory 2 which started strong before going vertical, and I highly, highly, HIGHLY doubt a League MMO is going to even survive the first few months to a year which is where I believe the original problem comes in. People want another World of Warcraft, proof is that Classic WoW blew everything out of the water, burning crusade on its way is going to guarantee that some names coming out are going to struggle if not flat line on release.
Corepunk, which I'm excited for, has already pushed back it's beta and there's complaints of movement speed. New World, oh boy, where do I begin with that? A PvP-focused MMO that 180'd because most players don't like PvP and the lack of loot, dungeons, raiding, etc.
Bringing in point number 2, what are the most common things that are missing from these games I hear all around? Lack of loot, lack of endgame content, lack of progression, and similar tones. Few care for the story, the journey from 1-99 is completely ignored by the masses that try to hit cap ASAP and begin running the hamster wheel.
The only reason games like GW2, ESO, and FFXIV do well is probably because they never dived into WoW in its entirety. My first MMO was OSRS and then I moved on to GW2, having never really touched the game except our cousin showing us for 10 minutes. Everquest and Ultima surviving in the same manner that OSRS does - so well established that moving on from anything else is a death sentence.
You've played Warcraft for probably a decade now, if not longer, what's the justification of leaving? You have your guild mates, new expansions come out, you're so deep in that well you could see the League players digging along side you. It is such an old game that does the genre almost perfectly, nothing can compare to it and many try to dethrone it. Those that "break the mold" see a fast guillotine as players don't like slow, methodical gameplay that requires more than one person or faceroll with a team.
Edit: Thanks for the Silver, stranger!
E2: Uh, not sure how I was helpful, but thank you? Or should it be you're welcome? Let's go with the second part.
submitted by Fate_Fire to MMORPG [link] [comments]

@Nasdaq: Virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure. Register here to tune into the symposium and gain 3 #CIMA #CFP #CFA CE credits: https://t.co/3Zi29J9H9w https://t.co/VXqP1O3kEz

@Nasdaq: Virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure. Register here to tune into the symposium and gain 3 #CIMA #CFP #CFA CE credits: https://t.co/3Zi29J9H9w https://t.co/VXqP1O3kEz submitted by -en- to newsbotMARKET [link] [comments]

@Nasdaq: This September 17, virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure and via portfolio models: https://t.co/uayl9yrsAV 3 #CIMA #CFP #CFA CE credits https://t.co/iAOdyo8hnQ

@Nasdaq: This September 17, virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure and via portfolio models: https://t.co/uayl9yrsAV 3 #CIMA #CFP #CFA CE credits https://t.co/iAOdyo8hnQ submitted by -en- to newsbotMARKET [link] [comments]

Alpharius & Omegon - Spoilers and Discussion

In order to not spoil anything with the title I remade the thread with a spoiler free title, if there are any other issues with spoilers in the title let me know and I will delete the thread.
Alpharius is alive, Omegon is dead. - Source: Alpharius primarch novel (Alpharius: Head of the Hydra)
1a. Alpharius was found first.
2a. Only the Emperor, Malcador, and Valdor knew of his existence.
3a. Malcador personally trains Alpharius, and teaches him more so than any other primarch. They thought he was the only surviving primarch
4a. The Emperor created each primarch with a specific purpose to fulfill
5a. Alpharius was tasked by the Emperor with one purpose, to ensure the Imperium survives no matter the cost. Alpharius required no discretion or permission from anyone in regards to the actions he performed to fulfill his purpose.
6a. Alpharius was given the Beta as his capitol ship
7a. The Emperor's gift to Alpharius was a grey, unmarked suit of power armor.
8a. Alpharius was tasked with infiltrating each legion shortly after they were created, and was present for nearly all of the primarch discoveries (not Angron).
9a. Alpharius was able to infiltrate all of the legions to the highest positions, including the Thousand sons and Dark Angels. None were able to detect him
10a. Alpharius has the same power as the Emperor, in that he is able to force anything and everything to perceive him how he wants them to perceive him or not perceive him. It allowed him to infiltrate every legion to the highest level, including deceiving Magnus.
11a. Alpharius invented the Imperial palace blood games. In order to improve the Emperor's safety he infiltrated the Imperial palace, custodes, and took up a sniper position where he could have killed the Emperor. Valdor finds him, but then it is revealed the real trap was that he hacked the Imperial palace defenses and could have had all the anti Air guns atomize the Emperor's landing craft mid air.
12a. Alpharius wanted the Lion to become warmaster, helped the Lion during the Rangdan xenocides.
13a. Was leader of the ghost legion prior to the official reveal of the Alpha legion. Were responsible with killing anyone, and anything that was a threat to the survival of the Imperium. Had more anti space marine legion equipment, and combat techniques than any other legion.
14a. Alpharius primary suit of armor was an unmarked suit of grey power armor.
15a. When Alpharius discovered Omegon, Omegon was wearing the python scales and was wielding the pale spear.
16a. Upon meeting Omegon, Alpharius decides that they will set up a scenario for Horus to discover Omegon.
17a. Omegon becomes Alpharius in name and in character upon being discovered by Horus.
18a. Alpharius (actually omegon) purposely died at the hands of Dorn for specific reason in order to help the loyalist defeat Horus.
19a. Prologue starts "I am Alpharius. This is a lie." The Epilogue ends with "I am Alpharius. This was a lie."
TLDR:
  1. The actual Alpharius (first found primarch) switched names and places with Omegon (last found twin) upon his discovery.
  2. Omegon purposely died at the hands of Dorn to save the Emperor.
  3. The Alpharius (actually Omegon) that died at the hands of Dorn of was wearing the python scales, and was wielding the pale spear, and was using the Alpha as his capitol ship. All of these Omegon had prior to Alpharius finding him, the Alpha capitol ship was given to him upon his discovery.
  4. Omegon (actually Alpharius) in one of the novels is in a secret room, reflecting upon his original Emperor forged armor. It is noted to be unmarked, and grey, the same armor that the real Alpharius wore prior to finding Omegon, he also uses the Beta as his capitol ship. The Emperor gave these to him as his gifts prior to any other primarchs being found.
The Alpharius we have known in 30k, is actually Omegon (the second found twin). Omegon is actually Alpharius (the first found primarch).
Note 1: Alpharius (actually Omegon in 30k) refers to Omegon (who become Alpharius upon discovery) as a plural, he addresses him as one of multiple. But refers to himself as singular and the only.
Note 2: Why the two of them switching identities is massive in what it means:
1a. The real Alpharius (first primarch found by the Emperor) was given a grey, unmarked suit of power armor, and the Beta as his capitol ship.
1b. Omegon during the Horus Heresy has a secret room, and in it he stares at a suit of Grey, unmarked power armor.
1c. Omegon's capitol ship during the heresy is the Beta.
2a. The real Alpharius upon finding Omegon refers to Omegon in the plural, and observes that Omegon is wearing the python scales, wielding the pale spear, and his given the Alpha as his capitol ship.
2b. Alpharius (actually Omegon) during the horus heresy wears the python scales, wields the pale spear, and uses the Alpha as his capitol ship.
2c. When Alpharius was killed by Dorn, he pulls himself close to his face, and says something to him that no one else can hear. Dorn then finishes killing Alpharius after that, it is likely whatever he told Dorn is what helped the loyalist win the war.
3a. Alpharius infiltrated the Dark Angels, but had more difficulty than most other legions.
3b. Aided the Lion in defeating the Rangdan.
3c. Meaning? Alpharius is alive. Now as for who Cypher is...I wont speak on that here.
All of this aligns with the information regarding the Alpha Legion in Forge World book 3
Note 3: Alpharius has the same power that the Emperor has, he can forcefully control how all (can tailor it for each individual) perceive/see and do not perceive/see him.
Source: Alpharius primarch novel (Alpharius: Head of the Hydra)
Guilliman died during the Eskandor incident. Alpharius used his corpse to create the present Omegon.
submitted by ForasNoctis to 40kLore [link] [comments]

Megathread: Many are now migrating to Signal as a result of WhatsApp updating their terms and privacy policy

Hello everyone!
We've recently started to receive lots of similar posts as a result of recent news regarding WhatsApp updating their terms and privacy policy, which will take effect on February 8th May 15th, 2021. Any WhatsApp users who do not accept these changes will be blocked from using the service. As a result, many are now migrating to Signal. We’ve decided to make this the designated thread for all things related to this topic.
Here is a direct link to Signal's terms and privacy policy (last updated May 25, 2018). Don't worry, it's not very long. For those wondering where Signal's revenue comes from: "We are a 501c3 nonprofit. We're not tied to any major tech companies, and we can never be acquired by one either. Development is supported by grants and donations from Signal users. https://signal.org/donate/"
Some related media coverage:
Some topics you may want to discuss below:
We will be updating this post as events unfold. Be safe, and always remember the human.
Edits 1–38: A brief summary of events, by day:
Wednesday, January 6:
Thursday, January 7:
Friday, January 8:
Saturday, January 9:
Sunday, January 10:
Monday, January 11:
Tuesday, January 12:
Wednesday, January 13:
Thursday, January 14:
Friday, January 15:
Saturday, January 16:
Sunday, January 17:
Wednesday, January 20:
Friday, January 22:
Saturday, January 23:
Thursday, January 28:
Welcome to all newcomers, but also THANK YOU to all of our regular contributors who have shown up to sort by new, answer questions, and provide help! ⭐ As a reminder, this is an unofficial Reddit community (or "subreddit") that is run by the user community. We are not affiliated with or endorsed by the Signal Technology Foundation or Signal Messenger LLC.
submitted by redditor_1234 to signal [link] [comments]

@Nasdaq: This September 17, virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure and via portfolio models: https://t.co/4E1waH0nhw 3 #CIMA #CFP #CFA CE credits https://t.co/i6KT6v1Ykk

@Nasdaq: This September 17, virtually join some of the most well-known names in factor investing for discussions on smart #beta methodologies and implementation within the #ETF structure and via portfolio models: https://t.co/4E1waH0nhw 3 #CIMA #CFP #CFA CE credits https://t.co/i6KT6v1Ykk submitted by -en- to newsbotMARKET [link] [comments]

Warning: Think very hard before going into business with your friends

EDIT: Imma just say that I was boiling over when I posted sarcastic comments and snarky remarks and I apologize for causing such a shitshow..lol
TL;DR: Yesterday cursed out my friend in the DM's, took down the company website, and blocked him and everyone else in company in every possible way after being emotionally abused for too long.
Background
I'm a mid-twenties programmer with a good steady career path making enough money and getting enough perks that I'm not complaining. I enjoy my job and my teammates, but the company I work for and the work I do isn't entrepreneurial. Having an entrepreneurial mindset myself, I'm always looking for opportunities to build something with someone. I've had one experience in the past of working with another friend of mine during college and we actually managed to build a cool MVP and get some funding from our university's startup accelerator. It never went anywhere but was an amazing learning experience and solidified my love for startups and software.
So, when I learned that my friend (who is the subject of this post) was working on a company with his family and they needed software help and expertise, I saw this as a chance do something again. I was excited at the idea because no one in the team had software knowledge and I could tell they needed help. At this point, the company was about six months old and was actually profitable from what I understood (at least, that's what he told me). So I decided to jump in and help out, being onboarded as the CTO.
At first, things were great. I was able to prototype a lot of things very quickly and my friend and his family (2 other people) were visibly excited and happy at the rate of progress. I was essentially building the full stack for a website that would get used by business clients (anywhere from 10 users in the beginning to over 100 eventually). I told them front-end development wasn't my area of expertise but it seemed that nonetheless they were very pleased with the front-end design of the site. I admit maybe I'm not totally incompetent at front-end, but it is far from being my specialty and I only really do it when I need to. I would still call it pretty amateur-ish, though.
About a month in, there began being an incountable number of red flags that I sort of just swallowed and didn't make a big deal out of. I don't remember the exact timeline but here are some things that occured:
I cursed him out in the DMs and said that he has no leverage in this situation. I had all the .pem keys to our EC2 instance (not that it would've mattered anyway) and all the code was in a private git repository that only I have access to. He didn't seem to understand the gravity of how absolutely furious I was because he didn't apologize or change his behavior but continued to criticize me. So what did I do? I turned off the instance, deleted all S3 buckets, and blocked everyone at the company. They can buy the code for 10k if they want. But I'm never going back to that dumpster fire.
Please: make sure your cofounders know what they're getting into when it comes to a software business. And think really hard about going into business with your friends. Finally, make sure you keep as much as you can under your control in case anything goes as badly as it did for me.
Edit: Forgot to mention one of the last things he said was that he could get a single guy in Eastern Europe to code every feature he wanted in under a month and that would not cost much money. Obviously I'm not dumb enough to believe that and knew he was bluffing. But this type of emotional manipulation just put me over the edge. I know that the low-ball for the site that he's dreaming about would cost probably a hundred to a couple hundred thousand dollars to build properly.
submitted by staybythebay to cscareerquestions [link] [comments]

most beta names video

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Top 25 Best Beat Drop Songs! (With Names) - YouTube

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